:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFSkeleton.xml. .. _class_GLTFSkeleton: GLTFSkeleton ============ **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Properties ---------- +-------------------------------------------------+---------------------------------------------------+------------------------+ | :ref:`PackedInt32Array` | :ref:`joints` | ``PackedInt32Array()`` | +-------------------------------------------------+---------------------------------------------------+------------------------+ | :ref:`PackedInt32Array` | :ref:`roots` | ``PackedInt32Array()`` | +-------------------------------------------------+---------------------------------------------------+------------------------+ Methods ------- +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`BoneAttachment3D` | :ref:`get_bone_attachment` **(** :ref:`int` idx **)** | +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_bone_attachment_count` **(** **)** | +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Dictionary` | :ref:`get_godot_bone_node` **(** **)** | +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Skeleton3D` | :ref:`get_godot_skeleton` **(** **)** | +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`get_unique_names` **(** **)** | +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_godot_bone_node` **(** :ref:`Dictionary` godot_bone_node **)** | +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_unique_names` **(** :ref:`Array` unique_names **)** | +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_GLTFSkeleton_property_joints: - :ref:`PackedInt32Array` **joints** +-----------+------------------------+ | *Default* | ``PackedInt32Array()`` | +-----------+------------------------+ | *Setter* | set_joints(value) | +-----------+------------------------+ | *Getter* | get_joints() | +-----------+------------------------+ ---- .. _class_GLTFSkeleton_property_roots: - :ref:`PackedInt32Array` **roots** +-----------+------------------------+ | *Default* | ``PackedInt32Array()`` | +-----------+------------------------+ | *Setter* | set_roots(value) | +-----------+------------------------+ | *Getter* | get_roots() | +-----------+------------------------+ Method Descriptions ------------------- .. _class_GLTFSkeleton_method_get_bone_attachment: - :ref:`BoneAttachment3D` **get_bone_attachment** **(** :ref:`int` idx **)** ---- .. _class_GLTFSkeleton_method_get_bone_attachment_count: - :ref:`int` **get_bone_attachment_count** **(** **)** ---- .. _class_GLTFSkeleton_method_get_godot_bone_node: - :ref:`Dictionary` **get_godot_bone_node** **(** **)** ---- .. _class_GLTFSkeleton_method_get_godot_skeleton: - :ref:`Skeleton3D` **get_godot_skeleton** **(** **)** ---- .. _class_GLTFSkeleton_method_get_unique_names: - :ref:`Array` **get_unique_names** **(** **)** ---- .. _class_GLTFSkeleton_method_set_godot_bone_node: - void **set_godot_bone_node** **(** :ref:`Dictionary` godot_bone_node **)** ---- .. _class_GLTFSkeleton_method_set_unique_names: - void **set_unique_names** **(** :ref:`Array` unique_names **)** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`