:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/GPUParticlesCollisionBox3D.xml. .. _class_GPUParticlesCollisionBox3D: GPUParticlesCollisionBox3D ========================== **Inherits:** :ref:`GPUParticlesCollision3D` **<** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` Box-shaped 3D particle collision shape affecting :ref:`GPUParticles3D` nodes. Description ----------- Box-shaped 3D particle collision shape affecting :ref:`GPUParticles3D` nodes. \ **Note:** :ref:`ParticlesMaterial.collision_enabled` must be ``true`` on the :ref:`GPUParticles3D`'s process material for collision to work. \ **Note:** Particle collision only affects :ref:`GPUParticles3D`, not :ref:`CPUParticles3D`. Properties ---------- +-------------------------------+-------------------------------------------------------------------+----------------------+ | :ref:`Vector3` | :ref:`extents` | ``Vector3(1, 1, 1)`` | +-------------------------------+-------------------------------------------------------------------+----------------------+ Property Descriptions --------------------- .. _class_GPUParticlesCollisionBox3D_property_extents: - :ref:`Vector3` **extents** +-----------+----------------------+ | *Default* | ``Vector3(1, 1, 1)`` | +-----------+----------------------+ | *Setter* | set_extents(value) | +-----------+----------------------+ | *Getter* | get_extents() | +-----------+----------------------+ The collision box's extents in 3D units. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`