:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventJoypadButton.xml. .. _class_InputEventJoypadButton: InputEventJoypadButton ====================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Input event for gamepad buttons. Description ----------- Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see :ref:`InputEventJoypadMotion`. Tutorials --------- - :doc:`InputEvent <../tutorials/inputs/inputevent>` Properties ---------- +-----------------------------------------------+-------------------------------------------------------------------------+-----------+ | :ref:`JoyButton` | :ref:`button_index` | ``0`` | +-----------------------------------------------+-------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`pressed` | ``false`` | +-----------------------------------------------+-------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`pressure` | ``0.0`` | +-----------------------------------------------+-------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- .. _class_InputEventJoypadButton_property_button_index: - :ref:`JoyButton` **button_index** +-----------+-------------------------+ | *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_button_index(value) | +-----------+-------------------------+ | *Getter* | get_button_index() | +-----------+-------------------------+ Button identifier. One of the :ref:`JoyButton` button constants. ---- .. _class_InputEventJoypadButton_property_pressed: - :ref:`bool` **pressed** +-----------+--------------------+ | *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_pressed(value) | +-----------+--------------------+ | *Getter* | is_pressed() | +-----------+--------------------+ If ``true``, the button's state is pressed. If ``false``, the button's state is released. ---- .. _class_InputEventJoypadButton_property_pressure: - :ref:`float` **pressure** +-----------+---------------------+ | *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_pressure(value) | +-----------+---------------------+ | *Getter* | get_pressure() | +-----------+---------------------+ Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from ``0`` to ``1``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`