:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventScreenDrag.xml. .. _class_InputEventScreenDrag: InputEventScreenDrag ==================== **Inherits:** :ref:`InputEventFromWindow` **<** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Input event type for screen drag events. Only available on mobile devices. Description ----------- Contains screen drag information. See :ref:`Node._input`. Tutorials --------- - :doc:`InputEvent <../tutorials/inputs/inputevent>` Properties ---------- +-------------------------------+---------------------------------------------------------------+-------------------+ | :ref:`int` | :ref:`index` | ``0`` | +-------------------------------+---------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2(0, 0)`` | +-------------------------------+---------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`relative` | ``Vector2(0, 0)`` | +-------------------------------+---------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`velocity` | ``Vector2(0, 0)`` | +-------------------------------+---------------------------------------------------------------+-------------------+ Property Descriptions --------------------- .. _class_InputEventScreenDrag_property_index: - :ref:`int` **index** +-----------+------------------+ | *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_index(value) | +-----------+------------------+ | *Getter* | get_index() | +-----------+------------------+ The drag event index in the case of a multi-drag event. ---- .. _class_InputEventScreenDrag_property_position: - :ref:`Vector2` **position** +-----------+---------------------+ | *Default* | ``Vector2(0, 0)`` | +-----------+---------------------+ | *Setter* | set_position(value) | +-----------+---------------------+ | *Getter* | get_position() | +-----------+---------------------+ The drag position. ---- .. _class_InputEventScreenDrag_property_relative: - :ref:`Vector2` **relative** +-----------+---------------------+ | *Default* | ``Vector2(0, 0)`` | +-----------+---------------------+ | *Setter* | set_relative(value) | +-----------+---------------------+ | *Getter* | get_relative() | +-----------+---------------------+ The drag position relative to the previous position (position at the last frame). ---- .. _class_InputEventScreenDrag_property_velocity: - :ref:`Vector2` **velocity** +-----------+---------------------+ | *Default* | ``Vector2(0, 0)`` | +-----------+---------------------+ | *Setter* | set_velocity(value) | +-----------+---------------------+ | *Getter* | get_velocity() | +-----------+---------------------+ The drag velocity. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`