:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InstancePlaceholder.xml. .. _class_InstancePlaceholder: InstancePlaceholder =================== **Inherits:** :ref:`Node` **<** :ref:`Object` Placeholder for the root :ref:`Node` of a :ref:`PackedScene`. Description ----------- Turning on the option **Load As Placeholder** for an instantiated scene in the editor causes it to be replaced by an ``InstancePlaceholder`` when running the game, this will not replace the node in the editor. This makes it possible to delay actually loading the scene until calling :ref:`create_instance`. This is useful to avoid loading large scenes all at once by loading parts of it selectively. The ``InstancePlaceholder`` does not have a transform. This causes any child nodes to be positioned relatively to the :ref:`Viewport` from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again. Methods ------- +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Node` | :ref:`create_instance` **(** :ref:`bool` replace=false, :ref:`PackedScene` custom_scene=null **)** | +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_instance_path` **(** **)** |const| | +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Dictionary` | :ref:`get_stored_values` **(** :ref:`bool` with_order=false **)** | +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_InstancePlaceholder_method_create_instance: - :ref:`Node` **create_instance** **(** :ref:`bool` replace=false, :ref:`PackedScene` custom_scene=null **)** Not thread-safe. Use :ref:`Object.call_deferred` if calling from a thread. ---- .. _class_InstancePlaceholder_method_get_instance_path: - :ref:`String` **get_instance_path** **(** **)** |const| Gets the path to the :ref:`PackedScene` resource file that is loaded by default when calling :ref:`create_instance`. Not thread-safe. Use :ref:`Object.call_deferred` if calling from a thread. ---- .. _class_InstancePlaceholder_method_get_stored_values: - :ref:`Dictionary` **get_stored_values** **(** :ref:`bool` with_order=false **)** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`