:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Joint3D.xml. .. _class_Joint3D: Joint3D ======= **Inherits:** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`ConeTwistJoint3D`, :ref:`Generic6DOFJoint3D`, :ref:`HingeJoint3D`, :ref:`PinJoint3D`, :ref:`SliderJoint3D` Base class for all 3D joints. Description ----------- Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also :ref:`Generic6DOFJoint3D`. Tutorials --------- - `3D Truck Town Demo `__ Properties ---------- +---------------------------------+--------------------------------------------------------------------------------+------------------+ | :ref:`bool` | :ref:`collision/exclude_nodes` | ``true`` | +---------------------------------+--------------------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`nodes/node_a` | ``NodePath("")`` | +---------------------------------+--------------------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`nodes/node_b` | ``NodePath("")`` | +---------------------------------+--------------------------------------------------------------------------------+------------------+ | :ref:`int` | :ref:`solver/priority` | ``1`` | +---------------------------------+--------------------------------------------------------------------------------+------------------+ Property Descriptions --------------------- .. _class_Joint3D_property_collision/exclude_nodes: - :ref:`bool` **collision/exclude_nodes** +-----------+-----------------------------------------+ | *Default* | ``true`` | +-----------+-----------------------------------------+ | *Setter* | set_exclude_nodes_from_collision(value) | +-----------+-----------------------------------------+ | *Getter* | get_exclude_nodes_from_collision() | +-----------+-----------------------------------------+ If ``true``, the two bodies of the nodes are not able to collide with each other. ---- .. _class_Joint3D_property_nodes/node_a: - :ref:`NodePath` **nodes/node_a** +-----------+-------------------+ | *Default* | ``NodePath("")`` | +-----------+-------------------+ | *Setter* | set_node_a(value) | +-----------+-------------------+ | *Getter* | get_node_a() | +-----------+-------------------+ The node attached to the first side (A) of the joint. ---- .. _class_Joint3D_property_nodes/node_b: - :ref:`NodePath` **nodes/node_b** +-----------+-------------------+ | *Default* | ``NodePath("")`` | +-----------+-------------------+ | *Setter* | set_node_b(value) | +-----------+-------------------+ | *Getter* | get_node_b() | +-----------+-------------------+ The node attached to the second side (B) of the joint. ---- .. _class_Joint3D_property_solver/priority: - :ref:`int` **solver/priority** +-----------+----------------------------+ | *Default* | ``1`` | +-----------+----------------------------+ | *Setter* | set_solver_priority(value) | +-----------+----------------------------+ | *Getter* | get_solver_priority() | +-----------+----------------------------+ The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`