:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/MultiMeshInstance2D.xml. .. _class_MultiMeshInstance2D: MultiMeshInstance2D =================== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Node that instances a :ref:`MultiMesh` in 2D. Description ----------- ``MultiMeshInstance2D`` is a specialized node to instance a :ref:`MultiMesh` resource in 2D. Usage is the same as :ref:`MultiMeshInstance3D`. Properties ---------- +-----------------------------------+------------------------------------------------------------------+ | :ref:`MultiMesh` | :ref:`multimesh` | +-----------------------------------+------------------------------------------------------------------+ | :ref:`Texture2D` | :ref:`normal_map` | +-----------------------------------+------------------------------------------------------------------+ | :ref:`Texture2D` | :ref:`texture` | +-----------------------------------+------------------------------------------------------------------+ Signals ------- .. _class_MultiMeshInstance2D_signal_texture_changed: - **texture_changed** **(** **)** Emitted when the :ref:`texture` is changed. Property Descriptions --------------------- .. _class_MultiMeshInstance2D_property_multimesh: - :ref:`MultiMesh` **multimesh** +----------+----------------------+ | *Setter* | set_multimesh(value) | +----------+----------------------+ | *Getter* | get_multimesh() | +----------+----------------------+ The :ref:`MultiMesh` that will be drawn by the ``MultiMeshInstance2D``. ---- .. _class_MultiMeshInstance2D_property_normal_map: - :ref:`Texture2D` **normal_map** +----------+-----------------------+ | *Setter* | set_normal_map(value) | +----------+-----------------------+ | *Getter* | get_normal_map() | +----------+-----------------------+ The normal map that will be used if using the default :ref:`CanvasItemMaterial`. \ **Note:** Godot expects the normal map to use X+, Y+, and Z+ coordinates. See `this page `__ for a comparison of normal map coordinates expected by popular engines. ---- .. _class_MultiMeshInstance2D_property_texture: - :ref:`Texture2D` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ The :ref:`Texture2D` that will be used if using the default :ref:`CanvasItemMaterial`. Can be accessed as ``TEXTURE`` in CanvasItem shader. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`