:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/MultiplayerSynchronizer.xml. .. _class_MultiplayerSynchronizer: MultiplayerSynchronizer ======================= **Inherits:** :ref:`Node` **<** :ref:`Object` Properties ---------- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+ | :ref:`bool` | :ref:`public_visibility` | ``true`` | +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+ | :ref:`SceneReplicationConfig` | :ref:`replication_config` | | +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+ | :ref:`float` | :ref:`replication_interval` | ``0.0`` | +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+ | :ref:`NodePath` | :ref:`root_path` | ``NodePath("..")`` | +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+ | :ref:`VisibilityUpdateMode` | :ref:`visibility_update_mode` | ``0`` | +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+ Methods ------- +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_visibility_filter` **(** :ref:`Callable` filter **)** | +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_visibility_for` **(** :ref:`int` peer **)** |const| | +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_visibility_filter` **(** :ref:`Callable` filter **)** | +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_visibility_for` **(** :ref:`int` peer, :ref:`bool` visible **)** | +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`update_visibility` **(** :ref:`int` for_peer=0 **)** | +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_MultiplayerSynchronizer_signal_visibility_changed: - **visibility_changed** **(** :ref:`int` for_peer **)** Enumerations ------------ .. _enum_MultiplayerSynchronizer_VisibilityUpdateMode: .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_IDLE: .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_PHYSICS: .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_NONE: enum **VisibilityUpdateMode**: - **VISIBILITY_PROCESS_IDLE** = **0** - **VISIBILITY_PROCESS_PHYSICS** = **1** - **VISIBILITY_PROCESS_NONE** = **2** Property Descriptions --------------------- .. _class_MultiplayerSynchronizer_property_public_visibility: - :ref:`bool` **public_visibility** +-----------+------------------------------+ | *Default* | ``true`` | +-----------+------------------------------+ | *Setter* | set_visibility_public(value) | +-----------+------------------------------+ | *Getter* | is_visibility_public() | +-----------+------------------------------+ ---- .. _class_MultiplayerSynchronizer_property_replication_config: - :ref:`SceneReplicationConfig` **replication_config** +----------+-------------------------------+ | *Setter* | set_replication_config(value) | +----------+-------------------------------+ | *Getter* | get_replication_config() | +----------+-------------------------------+ ---- .. _class_MultiplayerSynchronizer_property_replication_interval: - :ref:`float` **replication_interval** +-----------+---------------------------------+ | *Default* | ``0.0`` | +-----------+---------------------------------+ | *Setter* | set_replication_interval(value) | +-----------+---------------------------------+ | *Getter* | get_replication_interval() | +-----------+---------------------------------+ ---- .. _class_MultiplayerSynchronizer_property_root_path: - :ref:`NodePath` **root_path** +-----------+----------------------+ | *Default* | ``NodePath("..")`` | +-----------+----------------------+ | *Setter* | set_root_path(value) | +-----------+----------------------+ | *Getter* | get_root_path() | +-----------+----------------------+ ---- .. _class_MultiplayerSynchronizer_property_visibility_update_mode: - :ref:`VisibilityUpdateMode` **visibility_update_mode** +-----------+-----------------------------------+ | *Default* | ``0`` | +-----------+-----------------------------------+ | *Setter* | set_visibility_update_mode(value) | +-----------+-----------------------------------+ | *Getter* | get_visibility_update_mode() | +-----------+-----------------------------------+ Method Descriptions ------------------- .. _class_MultiplayerSynchronizer_method_add_visibility_filter: - void **add_visibility_filter** **(** :ref:`Callable` filter **)** ---- .. _class_MultiplayerSynchronizer_method_get_visibility_for: - :ref:`bool` **get_visibility_for** **(** :ref:`int` peer **)** |const| ---- .. _class_MultiplayerSynchronizer_method_remove_visibility_filter: - void **remove_visibility_filter** **(** :ref:`Callable` filter **)** ---- .. _class_MultiplayerSynchronizer_method_set_visibility_for: - void **set_visibility_for** **(** :ref:`int` peer, :ref:`bool` visible **)** ---- .. _class_MultiplayerSynchronizer_method_update_visibility: - void **update_visibility** **(** :ref:`int` for_peer=0 **)** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`