:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/NavigationObstacle2D.xml. .. _class_NavigationObstacle2D: NavigationObstacle2D ==================== **Inherits:** :ref:`Node` **<** :ref:`Object` 2D Obstacle used in navigation for collision avoidance. Description ----------- 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. ``NavigationObstacle2D`` is physics safe. \ **Note:** Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. Properties ---------- +---------------------------+-----------------------------------------------------------------------------+----------+ | :ref:`bool` | :ref:`estimate_radius` | ``true`` | +---------------------------+-----------------------------------------------------------------------------+----------+ | :ref:`float` | :ref:`radius` | ``1.0`` | +---------------------------+-----------------------------------------------------------------------------+----------+ Methods ------- +-----------------------+-------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_rid` **(** **)** |const| | +-----------------------+-------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_NavigationObstacle2D_property_estimate_radius: - :ref:`bool` **estimate_radius** +-----------+----------------------------+ | *Default* | ``true`` | +-----------+----------------------------+ | *Setter* | set_estimate_radius(value) | +-----------+----------------------------+ | *Getter* | is_radius_estimated() | +-----------+----------------------------+ Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius. ---- .. _class_NavigationObstacle2D_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The radius of the agent. Used only if :ref:`estimate_radius` is set to false. Method Descriptions ------------------- .. _class_NavigationObstacle2D_method_get_rid: - :ref:`RID` **get_rid** **(** **)** |const| Returns the :ref:`RID` of this obstacle on the :ref:`NavigationServer2D`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`