:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Path3D.xml. .. _class_Path3D: Path3D ====== **Inherits:** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` Contains a :ref:`Curve3D` path for :ref:`PathFollow3D` nodes to follow. Description ----------- Can have :ref:`PathFollow3D` child nodes moving along the :ref:`Curve3D`. See :ref:`PathFollow3D` for more information on the usage. Note that the path is considered as relative to the moved nodes (children of :ref:`PathFollow3D`). As such, the curve should usually start with a zero vector ``(0, 0, 0)``. Properties ---------- +-------------------------------+-------------------------------------------+ | :ref:`Curve3D` | :ref:`curve` | +-------------------------------+-------------------------------------------+ Signals ------- .. _class_Path3D_signal_curve_changed: - **curve_changed** **(** **)** Emitted when the :ref:`curve` changes. Property Descriptions --------------------- .. _class_Path3D_property_curve: - :ref:`Curve3D` **curve** +----------+------------------+ | *Setter* | set_curve(value) | +----------+------------------+ | *Getter* | get_curve() | +----------+------------------+ A :ref:`Curve3D` describing the path. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`