:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsBody3D.xml. .. _class_PhysicsBody3D: PhysicsBody3D ============= **Inherits:** :ref:`CollisionObject3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`CharacterBody3D`, :ref:`PhysicalBone3D`, :ref:`RigidDynamicBody3D`, :ref:`StaticBody3D` Base class for all objects affected by physics in 3D space. Description ----------- PhysicsBody3D is an abstract base class for implementing a physics body. All \*Body types inherit from it. Tutorials --------- - :doc:`Physics introduction <../tutorials/physics/physics_introduction>` Properties ---------- +-------------------------+------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`axis_lock_angular_x` | ``false`` | +-------------------------+------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`axis_lock_angular_y` | ``false`` | +-------------------------+------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`axis_lock_angular_z` | ``false`` | +-------------------------+------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`axis_lock_linear_x` | ``false`` | +-------------------------+------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`axis_lock_linear_y` | ``false`` | +-------------------------+------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`axis_lock_linear_z` | ``false`` | +-------------------------+------------------------------------------------------------------------------+-----------+ Methods ------- +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_collision_exception_with` **(** :ref:`Node` body **)** | +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_axis_lock` **(** :ref:`BodyAxis` axis **)** |const| | +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PhysicsBody3D[]` | :ref:`get_collision_exceptions` **(** **)** | +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`KinematicCollision3D` | :ref:`move_and_collide` **(** :ref:`Vector3` distance, :ref:`bool` test_only=false, :ref:`float` safe_margin=0.001, :ref:`int` max_collisions=1 **)** | +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_collision_exception_with` **(** :ref:`Node` body **)** | +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_axis_lock` **(** :ref:`BodyAxis` axis, :ref:`bool` lock **)** | +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`test_move` **(** :ref:`Transform3D` from, :ref:`Vector3` distance, :ref:`KinematicCollision3D` collision=null, :ref:`float` safe_margin=0.001, :ref:`int` max_collisions=1 **)** | +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_PhysicsBody3D_property_axis_lock_angular_x: - :ref:`bool` **axis_lock_angular_x** +-----------+----------------------+ | *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ | *Getter* | get_axis_lock() | +-----------+----------------------+ Lock the body's rotation in the X axis. ---- .. _class_PhysicsBody3D_property_axis_lock_angular_y: - :ref:`bool` **axis_lock_angular_y** +-----------+----------------------+ | *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ | *Getter* | get_axis_lock() | +-----------+----------------------+ Lock the body's rotation in the Y axis. ---- .. _class_PhysicsBody3D_property_axis_lock_angular_z: - :ref:`bool` **axis_lock_angular_z** +-----------+----------------------+ | *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ | *Getter* | get_axis_lock() | +-----------+----------------------+ Lock the body's rotation in the Z axis. ---- .. _class_PhysicsBody3D_property_axis_lock_linear_x: - :ref:`bool` **axis_lock_linear_x** +-----------+----------------------+ | *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ | *Getter* | get_axis_lock() | +-----------+----------------------+ Lock the body's linear movement in the X axis. ---- .. _class_PhysicsBody3D_property_axis_lock_linear_y: - :ref:`bool` **axis_lock_linear_y** +-----------+----------------------+ | *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ | *Getter* | get_axis_lock() | +-----------+----------------------+ Lock the body's linear movement in the Y axis. ---- .. _class_PhysicsBody3D_property_axis_lock_linear_z: - :ref:`bool` **axis_lock_linear_z** +-----------+----------------------+ | *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ | *Getter* | get_axis_lock() | +-----------+----------------------+ Lock the body's linear movement in the Z axis. Method Descriptions ------------------- .. _class_PhysicsBody3D_method_add_collision_exception_with: - void **add_collision_exception_with** **(** :ref:`Node` body **)** Adds a body to the list of bodies that this body can't collide with. ---- .. _class_PhysicsBody3D_method_get_axis_lock: - :ref:`bool` **get_axis_lock** **(** :ref:`BodyAxis` axis **)** |const| Returns ``true`` if the specified linear or rotational ``axis`` is locked. ---- .. _class_PhysicsBody3D_method_get_collision_exceptions: - :ref:`PhysicsBody3D[]` **get_collision_exceptions** **(** **)** Returns an array of nodes that were added as collision exceptions for this body. ---- .. _class_PhysicsBody3D_method_move_and_collide: - :ref:`KinematicCollision3D` **move_and_collide** **(** :ref:`Vector3` distance, :ref:`bool` test_only=false, :ref:`float` safe_margin=0.001, :ref:`int` max_collisions=1 **)** Moves the body along the vector ``distance``. In order to be frame rate independent in :ref:`Node._physics_process` or :ref:`Node._process`, ``distance`` should be computed using ``delta``. The body will stop if it collides. Returns a :ref:`KinematicCollision3D`, which contains information about the collision when stopped, or when touching another body along the motion. If ``test_only`` is ``true``, the body does not move but the would-be collision information is given. \ ``safe_margin`` is the extra margin used for collision recovery (see :ref:`CharacterBody3D.collision/safe_margin` for more details). \ ``max_collisions`` allows to retrieve more than one collision result. ---- .. _class_PhysicsBody3D_method_remove_collision_exception_with: - void **remove_collision_exception_with** **(** :ref:`Node` body **)** Removes a body from the list of bodies that this body can't collide with. ---- .. _class_PhysicsBody3D_method_set_axis_lock: - void **set_axis_lock** **(** :ref:`BodyAxis` axis, :ref:`bool` lock **)** Locks or unlocks the specified linear or rotational ``axis`` depending on the value of ``lock``. ---- .. _class_PhysicsBody3D_method_test_move: - :ref:`bool` **test_move** **(** :ref:`Transform3D` from, :ref:`Vector3` distance, :ref:`KinematicCollision3D` collision=null, :ref:`float` safe_margin=0.001, :ref:`int` max_collisions=1 **)** Checks for collisions without moving the body. In order to be frame rate independent in :ref:`Node._physics_process` or :ref:`Node._process`, ``distance`` should be computed using ``delta``. Virtually sets the node's position, scale and rotation to that of the given :ref:`Transform3D`, then tries to move the body along the vector ``distance``. Returns ``true`` if a collision would stop the body from moving along the whole path. \ ``collision`` is an optional object of type :ref:`KinematicCollision3D`, which contains additional information about the collision when stopped, or when touching another body along the motion. \ ``safe_margin`` is the extra margin used for collision recovery (see :ref:`CharacterBody3D.collision/safe_margin` for more details). \ ``max_collisions`` allows to retrieve more than one collision result. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`