:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsPointQueryParameters2D.xml. .. _class_PhysicsPointQueryParameters2D: PhysicsPointQueryParameters2D ============================= **Inherits:** :ref:`RefCounted` **<** :ref:`Object` Parameters to be sent to a 2D point physics query. Description ----------- This class contains the position and other parameters to be used for :ref:`PhysicsDirectSpaceState2D.intersect_point`. Properties ---------- +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ | :ref:`int` | :ref:`canvas_instance_id` | ``0`` | +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ | :ref:`bool` | :ref:`collide_with_areas` | ``false`` | +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ | :ref:`bool` | :ref:`collide_with_bodies` | ``true`` | +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ | :ref:`int` | :ref:`collision_mask` | ``4294967295`` | +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ | :ref:`Array` | :ref:`exclude` | ``[]`` | +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2(0, 0)`` | +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+ Property Descriptions --------------------- .. _class_PhysicsPointQueryParameters2D_property_canvas_instance_id: - :ref:`int` **canvas_instance_id** +-----------+-------------------------------+ | *Default* | ``0`` | +-----------+-------------------------------+ | *Setter* | set_canvas_instance_id(value) | +-----------+-------------------------------+ | *Getter* | get_canvas_instance_id() | +-----------+-------------------------------+ If different from ``0``, restricts the query to a specific canvas layer specified by its instance id. See :ref:`Object.get_instance_id`. ---- .. _class_PhysicsPointQueryParameters2D_property_collide_with_areas: - :ref:`bool` **collide_with_areas** +-----------+---------------------------------+ | *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_collide_with_areas(value) | +-----------+---------------------------------+ | *Getter* | is_collide_with_areas_enabled() | +-----------+---------------------------------+ If ``true``, the query will take :ref:`Area2D`\ s into account. ---- .. _class_PhysicsPointQueryParameters2D_property_collide_with_bodies: - :ref:`bool` **collide_with_bodies** +-----------+----------------------------------+ | *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_collide_with_bodies(value) | +-----------+----------------------------------+ | *Getter* | is_collide_with_bodies_enabled() | +-----------+----------------------------------+ If ``true``, the query will take :ref:`PhysicsBody2D`\ s into account. ---- .. _class_PhysicsPointQueryParameters2D_property_collision_mask: - :ref:`int` **collision_mask** +-----------+---------------------------+ | *Default* | ``4294967295`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ | *Getter* | get_collision_mask() | +-----------+---------------------------+ The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information. ---- .. _class_PhysicsPointQueryParameters2D_property_exclude: - :ref:`Array` **exclude** +-----------+--------------------+ | *Default* | ``[]`` | +-----------+--------------------+ | *Setter* | set_exclude(value) | +-----------+--------------------+ | *Getter* | get_exclude() | +-----------+--------------------+ The list of objects or object :ref:`RID`\ s that will be excluded from collisions. ---- .. _class_PhysicsPointQueryParameters2D_property_position: - :ref:`Vector2` **position** +-----------+---------------------+ | *Default* | ``Vector2(0, 0)`` | +-----------+---------------------+ | *Setter* | set_position(value) | +-----------+---------------------+ | *Getter* | get_position() | +-----------+---------------------+ The position being queried for, in global coordinates. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`