:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PinJoint2D.xml. .. _class_PinJoint2D: PinJoint2D ========== **Inherits:** :ref:`Joint2D` **<** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Pin joint for 2D shapes. Description ----------- Pin joint for 2D rigid bodies. It pins two bodies (dynamic or static) together. Properties ---------- +---------------------------+-----------------------------------------------------+---------+ | :ref:`float` | :ref:`softness` | ``0.0`` | +---------------------------+-----------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_PinJoint2D_property_softness: - :ref:`float` **softness** +-----------+---------------------+ | *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_softness(value) | +-----------+---------------------+ | *Getter* | get_softness() | +-----------+---------------------+ The higher this value, the more the bond to the pinned partner can flex. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`