:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PolygonOccluder3D.xml. .. _class_PolygonOccluder3D: PolygonOccluder3D ================= **Inherits:** :ref:`Occluder3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Flat 2D polygon shape for use with occlusion culling in :ref:`OccluderInstance3D`. Description ----------- ``PolygonOccluder3D`` stores a polygon shape that can be used by the engine's occlusion culling system. When an :ref:`OccluderInstance3D` with a ``PolygonOccluder3D`` is selected in the editor, an editor will appear at the top of the 3D viewport so you can add/remove points. All points must be placed on the same 2D plane, which means it is not possible to create arbitrary 3D shapes with a single ``PolygonOccluder3D``. To use arbitrary 3D shapes as occluders, use :ref:`ArrayOccluder3D` or :ref:`OccluderInstance3D`'s baking feature instead. See :ref:`OccluderInstance3D`'s documentation for instructions on setting up occlusion culling. Properties ---------- +-----------------------------------------------------+----------------------------------------------------------+--------------------------+ | :ref:`PackedVector2Array` | :ref:`polygon` | ``PackedVector2Array()`` | +-----------------------------------------------------+----------------------------------------------------------+--------------------------+ Property Descriptions --------------------- .. _class_PolygonOccluder3D_property_polygon: - :ref:`PackedVector2Array` **polygon** +-----------+--------------------------+ | *Default* | ``PackedVector2Array()`` | +-----------+--------------------------+ | *Setter* | set_polygon(value) | +-----------+--------------------------+ | *Getter* | get_polygon() | +-----------+--------------------------+ The polygon to use for occlusion culling. The polygon can be convex or concave, but it should have as few points as possible to maximize performance. The polygon must *not* have intersecting lines. Otherwise, triangulation will fail (with an error message printed). .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`