:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RDShaderSource.xml. .. _class_RDShaderSource: RDShaderSource ============== **Inherits:** :ref:`RefCounted` **<** :ref:`Object` Properties ---------- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ | :ref:`ShaderLanguage` | :ref:`language` | ``0`` | +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`source_compute` | ``""`` | +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`source_fragment` | ``""`` | +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`source_tesselation_control` | ``""`` | +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`source_tesselation_evaluation` | ``""`` | +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`source_vertex` | ``""`` | +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ Methods ------- +-----------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_stage_source` **(** :ref:`ShaderStage` stage **)** |const| | +-----------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_stage_source` **(** :ref:`ShaderStage` stage, :ref:`String` source **)** | +-----------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_RDShaderSource_property_language: - :ref:`ShaderLanguage` **language** +-----------+---------------------+ | *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_language(value) | +-----------+---------------------+ | *Getter* | get_language() | +-----------+---------------------+ ---- .. _class_RDShaderSource_property_source_compute: - :ref:`String` **source_compute** +-----------+-------------------------+ | *Default* | ``""`` | +-----------+-------------------------+ | *Setter* | set_stage_source(value) | +-----------+-------------------------+ | *Getter* | get_stage_source() | +-----------+-------------------------+ ---- .. _class_RDShaderSource_property_source_fragment: - :ref:`String` **source_fragment** +-----------+-------------------------+ | *Default* | ``""`` | +-----------+-------------------------+ | *Setter* | set_stage_source(value) | +-----------+-------------------------+ | *Getter* | get_stage_source() | +-----------+-------------------------+ ---- .. _class_RDShaderSource_property_source_tesselation_control: - :ref:`String` **source_tesselation_control** +-----------+-------------------------+ | *Default* | ``""`` | +-----------+-------------------------+ | *Setter* | set_stage_source(value) | +-----------+-------------------------+ | *Getter* | get_stage_source() | +-----------+-------------------------+ ---- .. _class_RDShaderSource_property_source_tesselation_evaluation: - :ref:`String` **source_tesselation_evaluation** +-----------+-------------------------+ | *Default* | ``""`` | +-----------+-------------------------+ | *Setter* | set_stage_source(value) | +-----------+-------------------------+ | *Getter* | get_stage_source() | +-----------+-------------------------+ ---- .. _class_RDShaderSource_property_source_vertex: - :ref:`String` **source_vertex** +-----------+-------------------------+ | *Default* | ``""`` | +-----------+-------------------------+ | *Setter* | set_stage_source(value) | +-----------+-------------------------+ | *Getter* | get_stage_source() | +-----------+-------------------------+ Method Descriptions ------------------- .. _class_RDShaderSource_method_get_stage_source: - :ref:`String` **get_stage_source** **(** :ref:`ShaderStage` stage **)** |const| ---- .. _class_RDShaderSource_method_set_stage_source: - void **set_stage_source** **(** :ref:`ShaderStage` stage, :ref:`String` source **)** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`