:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ScrollBar.xml. .. _class_ScrollBar: ScrollBar ========= **Inherits:** :ref:`Range` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`HScrollBar`, :ref:`VScrollBar` Base class for scroll bars. Description ----------- Scrollbars are a :ref:`Range`-based :ref:`Control`, that display a draggable area (the size of the page). Horizontal (:ref:`HScrollBar`) and Vertical (:ref:`VScrollBar`) versions are available. Properties ---------- +---------------------------+----------------------------------------------------------+----------+ | :ref:`float` | :ref:`custom_step` | ``-1.0`` | +---------------------------+----------------------------------------------------------+----------+ Signals ------- .. _class_ScrollBar_signal_scrolling: - **scrolling** **(** **)** Emitted when the scrollbar is being scrolled. Property Descriptions --------------------- .. _class_ScrollBar_property_custom_step: - :ref:`float` **custom_step** +-----------+------------------------+ | *Default* | ``-1.0`` | +-----------+------------------------+ | *Setter* | set_custom_step(value) | +-----------+------------------------+ | *Getter* | get_custom_step() | +-----------+------------------------+ Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the ``ScrollBar`` is focused. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`