:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SeparationRayShape3D.xml. .. _class_SeparationRayShape3D: SeparationRayShape3D ==================== **Inherits:** :ref:`Shape3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Separation ray shape resource for 3D physics. Description ----------- 3D separation ray shape to be added as a *direct* child of a :ref:`PhysicsBody3D` or :ref:`Area3D` using a :ref:`CollisionShape3D` node. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. \ **Performance:** Being a primitive collision shape, ``SeparationRayShape3D`` is fast to check collisions against. Properties ---------- +---------------------------+---------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`length` | ``1.0`` | +---------------------------+---------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`slide_on_slope` | ``false`` | +---------------------------+---------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- .. _class_SeparationRayShape3D_property_length: - :ref:`float` **length** +-----------+-------------------+ | *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_length(value) | +-----------+-------------------+ | *Getter* | get_length() | +-----------+-------------------+ The ray's length. ---- .. _class_SeparationRayShape3D_property_slide_on_slope: - :ref:`bool` **slide_on_slope** +-----------+---------------------------+ | *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_slide_on_slope(value) | +-----------+---------------------------+ | *Getter* | get_slide_on_slope() | +-----------+---------------------------+ If ``false`` (default), the shape always separates and returns a normal along its own direction. If ``true``, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`