:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ShaderInclude.xml. .. _class_ShaderInclude: ShaderInclude ============= **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Properties ---------- +-----------------------------+------------------------------------------------+--------+ | :ref:`String` | :ref:`code` | ``""`` | +-----------------------------+------------------------------------------------+--------+ Property Descriptions --------------------- .. _class_ShaderInclude_property_code: - :ref:`String` **code** +-----------+-----------------+ | *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_code(value) | +-----------+-----------------+ | *Getter* | get_code() | +-----------+-----------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`