:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Sprite3D.xml. .. _class_Sprite3D: Sprite3D ======== **Inherits:** :ref:`SpriteBase3D` **<** :ref:`GeometryInstance3D` **<** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` 2D sprite node in a 3D world. Description ----------- A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also :ref:`SpriteBase3D` where properties such as the billboard mode are defined. Properties ---------- +-----------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`int` | :ref:`frame` | ``0`` | +-----------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`Vector2i` | :ref:`frame_coords` | ``Vector2i(0, 0)`` | +-----------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`int` | :ref:`hframes` | ``1`` | +-----------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`bool` | :ref:`region_enabled` | ``false`` | +-----------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`Rect2` | :ref:`region_rect` | ``Rect2(0, 0, 0, 0)`` | +-----------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`Texture2D` | :ref:`texture` | | +-----------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`int` | :ref:`vframes` | ``1`` | +-----------------------------------+---------------------------------------------------------------+-----------------------+ Signals ------- .. _class_Sprite3D_signal_frame_changed: - **frame_changed** **(** **)** Emitted when the :ref:`frame` changes. ---- .. _class_Sprite3D_signal_texture_changed: - **texture_changed** **(** **)** Emitted when the :ref:`texture` changes. Property Descriptions --------------------- .. _class_Sprite3D_property_frame: - :ref:`int` **frame** +-----------+------------------+ | *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_frame(value) | +-----------+------------------+ | *Getter* | get_frame() | +-----------+------------------+ Current frame to display from sprite sheet. :ref:`hframes` or :ref:`vframes` must be greater than 1. ---- .. _class_Sprite3D_property_frame_coords: - :ref:`Vector2i` **frame_coords** +-----------+-------------------------+ | *Default* | ``Vector2i(0, 0)`` | +-----------+-------------------------+ | *Setter* | set_frame_coords(value) | +-----------+-------------------------+ | *Getter* | get_frame_coords() | +-----------+-------------------------+ Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame` property. :ref:`hframes` or :ref:`vframes` must be greater than 1. ---- .. _class_Sprite3D_property_hframes: - :ref:`int` **hframes** +-----------+--------------------+ | *Default* | ``1`` | +-----------+--------------------+ | *Setter* | set_hframes(value) | +-----------+--------------------+ | *Getter* | get_hframes() | +-----------+--------------------+ The number of columns in the sprite sheet. ---- .. _class_Sprite3D_property_region_enabled: - :ref:`bool` **region_enabled** +-----------+---------------------------+ | *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_region_enabled(value) | +-----------+---------------------------+ | *Getter* | is_region_enabled() | +-----------+---------------------------+ ---- .. _class_Sprite3D_property_region_rect: - :ref:`Rect2` **region_rect** +-----------+------------------------+ | *Default* | ``Rect2(0, 0, 0, 0)`` | +-----------+------------------------+ | *Setter* | set_region_rect(value) | +-----------+------------------------+ | *Getter* | get_region_rect() | +-----------+------------------------+ The region of the atlas texture to display. :ref:`region_enabled` must be ``true``. ---- .. _class_Sprite3D_property_texture: - :ref:`Texture2D` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ :ref:`Texture2D` object to draw. ---- .. _class_Sprite3D_property_vframes: - :ref:`int` **vframes** +-----------+--------------------+ | *Default* | ``1`` | +-----------+--------------------+ | *Setter* | set_vframes(value) | +-----------+--------------------+ | *Getter* | get_vframes() | +-----------+--------------------+ The number of rows in the sprite sheet. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`