:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TextureRect.xml. .. _class_TextureRect: TextureRect =========== **Inherits:** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Control for drawing textures. Description ----------- Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode` property. It can scale, tile, or stay centered inside its bounding rectangle. Tutorials --------- - `3D Voxel Demo `__ Properties ---------- +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`bool` | :ref:`flip_h` | ``false`` | +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`bool` | :ref:`flip_v` | ``false`` | +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`bool` | :ref:`ignore_texture_size` | ``false`` | +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`MouseFilter` | mouse_filter | ``1`` (overrides :ref:`Control`) | +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`StretchMode` | :ref:`stretch_mode` | ``0`` | +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`Texture2D` | :ref:`texture` | | +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+ Enumerations ------------ .. _enum_TextureRect_StretchMode: .. _class_TextureRect_constant_STRETCH_SCALE: .. _class_TextureRect_constant_STRETCH_TILE: .. _class_TextureRect_constant_STRETCH_KEEP: .. _class_TextureRect_constant_STRETCH_KEEP_CENTERED: .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT: .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED: .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED: enum **StretchMode**: - **STRETCH_SCALE** = **0** --- Scale to fit the node's bounding rectangle. - **STRETCH_TILE** = **1** --- Tile inside the node's bounding rectangle. - **STRETCH_KEEP** = **2** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner. - **STRETCH_KEEP_CENTERED** = **3** --- The texture keeps its original size and stays centered in the node's bounding rectangle. - **STRETCH_KEEP_ASPECT** = **4** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio. - **STRETCH_KEEP_ASPECT_CENTERED** = **5** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio. - **STRETCH_KEEP_ASPECT_COVERED** = **6** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits. Property Descriptions --------------------- .. _class_TextureRect_property_flip_h: - :ref:`bool` **flip_h** +-----------+-------------------+ | *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flip_h(value) | +-----------+-------------------+ | *Getter* | is_flipped_h() | +-----------+-------------------+ If ``true``, texture is flipped horizontally. ---- .. _class_TextureRect_property_flip_v: - :ref:`bool` **flip_v** +-----------+-------------------+ | *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flip_v(value) | +-----------+-------------------+ | *Getter* | is_flipped_v() | +-----------+-------------------+ If ``true``, texture is flipped vertically. ---- .. _class_TextureRect_property_ignore_texture_size: - :ref:`bool` **ignore_texture_size** +-----------+--------------------------------+ | *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_ignore_texture_size(value) | +-----------+--------------------------------+ | *Getter* | get_ignore_texture_size() | +-----------+--------------------------------+ If ``true``, the size of the texture won't be considered for minimum size calculation, so the ``TextureRect`` can be shrunk down past the texture size. Useful for preventing ``TextureRect``\ s from breaking GUI layout regardless of their texture size. ---- .. _class_TextureRect_property_stretch_mode: - :ref:`StretchMode` **stretch_mode** +-----------+-------------------------+ | *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_stretch_mode(value) | +-----------+-------------------------+ | *Getter* | get_stretch_mode() | +-----------+-------------------------+ Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode`. ---- .. _class_TextureRect_property_texture: - :ref:`Texture2D` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ The node's :ref:`Texture2D` resource. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`