:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml. .. _class_VisualScriptCustomNodes: VisualScriptCustomNodes ======================= **Inherits:** :ref:`Object` Manages custom nodes for the Visual Script editor. Description ----------- This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor. Methods ------- +------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_custom_node` **(** :ref:`String` name, :ref:`String` category, :ref:`Script` script **)** | +------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_custom_node` **(** :ref:`String` name, :ref:`String` category **)** | +------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_VisualScriptCustomNodes_signal_custom_nodes_updated: - **custom_nodes_updated** **(** **)** Emitted when a custom Visual Script node is added or removed. Method Descriptions ------------------- .. _class_VisualScriptCustomNodes_method_add_custom_node: - void **add_custom_node** **(** :ref:`String` name, :ref:`String` category, :ref:`Script` script **)** Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the ``category`` as the parameter. ---- .. _class_VisualScriptCustomNodes_method_remove_custom_node: - void **remove_custom_node** **(** :ref:`String` name, :ref:`String` category **)** Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`