:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/modules/visual_script/doc_classes/VisualScriptInputAction.xml. .. _class_VisualScriptInputAction: VisualScriptInputAction ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A Visual Script node returning a state of an action. Description ----------- ``VisualScriptInputAction`` can be used to check if an action is pressed or released. Properties ---------- +------------------------------------------------+--------------------------------------------------------------+---------+ | :ref:`StringName` | :ref:`action` | ``&""`` | +------------------------------------------------+--------------------------------------------------------------+---------+ | :ref:`Mode` | :ref:`mode` | ``0`` | +------------------------------------------------+--------------------------------------------------------------+---------+ Enumerations ------------ .. _enum_VisualScriptInputAction_Mode: .. _class_VisualScriptInputAction_constant_MODE_PRESSED: .. _class_VisualScriptInputAction_constant_MODE_RELEASED: .. _class_VisualScriptInputAction_constant_MODE_JUST_PRESSED: .. _class_VisualScriptInputAction_constant_MODE_JUST_RELEASED: enum **Mode**: - **MODE_PRESSED** = **0** --- ``True`` if action is pressed. - **MODE_RELEASED** = **1** --- ``True`` if action is released (i.e. not pressed). - **MODE_JUST_PRESSED** = **2** --- ``True`` on the frame the action was pressed. - **MODE_JUST_RELEASED** = **3** --- ``True`` on the frame the action was released. Property Descriptions --------------------- .. _class_VisualScriptInputAction_property_action: - :ref:`StringName` **action** +-----------+------------------------+ | *Default* | ``&""`` | +-----------+------------------------+ | *Setter* | set_action_name(value) | +-----------+------------------------+ | *Getter* | get_action_name() | +-----------+------------------------+ Name of the action. ---- .. _class_VisualScriptInputAction_property_mode: - :ref:`Mode` **mode** +-----------+------------------------+ | *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_action_mode(value) | +-----------+------------------------+ | *Getter* | get_action_mode() | +-----------+------------------------+ State of the action to check. See :ref:`Mode` for options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`