:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/modules/visual_script/doc_classes/VisualScriptIterator.xml. .. _class_VisualScriptIterator: VisualScriptIterator ==================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Steps through items in a given input. Description ----------- This node steps through each item in a given input. Input can be any sequence data type, such as an :ref:`Array` or :ref:`String`. When each item has been processed, execution passed out the ``exit`` Sequence port. \ **Input Ports:**\ - Sequence: ``for (elem) in (input)``\ - Data (variant): ``input``\ \ **Output Ports:**\ - Sequence: ``each``\ - Sequence: ``exit``\ - Data (variant): ``elem`` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`