:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeBillboard.xml. .. _class_VisualShaderNodeBillboard: VisualShaderNodeBillboard ========================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A node that controls how the object faces the camera to be used within the visual shader graph. Description ----------- The output port of this node needs to be connected to ``Model View Matrix`` port of :ref:`VisualShaderNodeOutput`. Properties ---------- +--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+ | :ref:`BillboardType` | :ref:`billboard_type` | ``1`` | +--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`keep_scale` | ``false`` | +--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+ Enumerations ------------ .. _enum_VisualShaderNodeBillboard_BillboardType: .. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_DISABLED: .. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_ENABLED: .. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_FIXED_Y: .. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_PARTICLES: .. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_MAX: enum **BillboardType**: - **BILLBOARD_TYPE_DISABLED** = **0** --- Billboarding is disabled and the node does nothing. - **BILLBOARD_TYPE_ENABLED** = **1** --- A standard billboarding algorithm is enabled. - **BILLBOARD_TYPE_FIXED_Y** = **2** --- A billboarding algorithm to rotate around Y-axis is enabled. - **BILLBOARD_TYPE_PARTICLES** = **3** --- A billboarding algorithm designed to use on particles is enabled. - **BILLBOARD_TYPE_MAX** = **4** --- Represents the size of the :ref:`BillboardType` enum. Property Descriptions --------------------- .. _class_VisualShaderNodeBillboard_property_billboard_type: - :ref:`BillboardType` **billboard_type** +-----------+---------------------------+ | *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_billboard_type(value) | +-----------+---------------------------+ | *Getter* | get_billboard_type() | +-----------+---------------------------+ Controls how the object faces the camera. See :ref:`BillboardType`. ---- .. _class_VisualShaderNodeBillboard_property_keep_scale: - :ref:`bool` **keep_scale** +-----------+-------------------------------+ | *Default* | ``false`` | +-----------+-------------------------------+ | *Setter* | set_keep_scale_enabled(value) | +-----------+-------------------------------+ | *Getter* | is_keep_scale_enabled() | +-----------+-------------------------------+ If ``true``, the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`