:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeColorFunc.xml. .. _class_VisualShaderNodeColorFunc: VisualShaderNodeColorFunc ========================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A :ref:`Color` function to be used within the visual shader graph. Description ----------- Accept a :ref:`Color` to the input port and transform it according to :ref:`function`. Properties ---------- +----------------------------------------------------------+--------------------------------------------------------------------+-------+ | :ref:`Function` | :ref:`function` | ``0`` | +----------------------------------------------------------+--------------------------------------------------------------------+-------+ Enumerations ------------ .. _enum_VisualShaderNodeColorFunc_Function: .. _class_VisualShaderNodeColorFunc_constant_FUNC_GRAYSCALE: .. _class_VisualShaderNodeColorFunc_constant_FUNC_HSV2RGB: .. _class_VisualShaderNodeColorFunc_constant_FUNC_RGB2HSV: .. _class_VisualShaderNodeColorFunc_constant_FUNC_SEPIA: .. _class_VisualShaderNodeColorFunc_constant_FUNC_MAX: enum **Function**: - **FUNC_GRAYSCALE** = **0** --- Converts the color to grayscale using the following formula: :: vec3 c = input; float max1 = max(c.r, c.g); float max2 = max(max1, c.b); float max3 = max(max1, max2); return vec3(max3, max3, max3); - **FUNC_HSV2RGB** = **1** --- Converts HSV vector to RGB equivalent. - **FUNC_RGB2HSV** = **2** --- Converts RGB vector to HSV equivalent. - **FUNC_SEPIA** = **3** --- Applies sepia tone effect using the following formula: :: vec3 c = input; float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189); float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168); float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131); return vec3(r, g, b); - **FUNC_MAX** = **4** --- Represents the size of the :ref:`Function` enum. Property Descriptions --------------------- .. _class_VisualShaderNodeColorFunc_property_function: - :ref:`Function` **function** +-----------+---------------------+ | *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_function(value) | +-----------+---------------------+ | *Getter* | get_function() | +-----------+---------------------+ A function to be applied to the input color. See :ref:`Function` for options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`