:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeDerivativeFunc.xml. .. _class_VisualShaderNodeDerivativeFunc: VisualShaderNodeDerivativeFunc ============================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Calculates a derivative within the visual shader graph. Description ----------- This node is only available in ``Fragment`` and ``Light`` visual shaders. Properties ---------- +---------------------------------------------------------------+-------------------------------------------------------------------------+-------+ | :ref:`Function` | :ref:`function` | ``0`` | +---------------------------------------------------------------+-------------------------------------------------------------------------+-------+ | :ref:`OpType` | :ref:`op_type` | ``0`` | +---------------------------------------------------------------+-------------------------------------------------------------------------+-------+ Enumerations ------------ .. _enum_VisualShaderNodeDerivativeFunc_OpType: .. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_SCALAR: .. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_VECTOR_2D: .. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_VECTOR_3D: .. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_VECTOR_4D: .. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_MAX: enum **OpType**: - **OP_TYPE_SCALAR** = **0** --- A floating-point scalar. - **OP_TYPE_VECTOR_2D** = **1** --- A 2D vector type. - **OP_TYPE_VECTOR_3D** = **2** --- A 3D vector type. - **OP_TYPE_VECTOR_4D** = **3** --- A 4D vector type. - **OP_TYPE_MAX** = **4** --- Represents the size of the :ref:`OpType` enum. ---- .. _enum_VisualShaderNodeDerivativeFunc_Function: .. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_SUM: .. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_X: .. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_Y: .. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_MAX: enum **Function**: - **FUNC_SUM** = **0** --- Sum of absolute derivative in ``x`` and ``y``. - **FUNC_X** = **1** --- Derivative in ``x`` using local differencing. - **FUNC_Y** = **2** --- Derivative in ``y`` using local differencing. - **FUNC_MAX** = **3** --- Represents the size of the :ref:`Function` enum. Property Descriptions --------------------- .. _class_VisualShaderNodeDerivativeFunc_property_function: - :ref:`Function` **function** +-----------+---------------------+ | *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_function(value) | +-----------+---------------------+ | *Getter* | get_function() | +-----------+---------------------+ A derivative function type. See :ref:`Function` for options. ---- .. _class_VisualShaderNodeDerivativeFunc_property_op_type: - :ref:`OpType` **op_type** +-----------+--------------------+ | *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_op_type(value) | +-----------+--------------------+ | *Getter* | get_op_type() | +-----------+--------------------+ A type of operands and returned value. See :ref:`OpType` for options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`