:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeIntOp.xml. .. _class_VisualShaderNodeIntOp: VisualShaderNodeIntOp ===================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` An integer scalar operator to be used within the visual shader graph. Description ----------- Applies :ref:`operator` to two integer inputs: ``a`` and ``b``. Properties ---------- +------------------------------------------------------+----------------------------------------------------------------+-------+ | :ref:`Operator` | :ref:`operator` | ``0`` | +------------------------------------------------------+----------------------------------------------------------------+-------+ Enumerations ------------ .. _enum_VisualShaderNodeIntOp_Operator: .. _class_VisualShaderNodeIntOp_constant_OP_ADD: .. _class_VisualShaderNodeIntOp_constant_OP_SUB: .. _class_VisualShaderNodeIntOp_constant_OP_MUL: .. _class_VisualShaderNodeIntOp_constant_OP_DIV: .. _class_VisualShaderNodeIntOp_constant_OP_MOD: .. _class_VisualShaderNodeIntOp_constant_OP_MAX: .. _class_VisualShaderNodeIntOp_constant_OP_MIN: .. _class_VisualShaderNodeIntOp_constant_OP_BITWISE_AND: .. _class_VisualShaderNodeIntOp_constant_OP_BITWISE_OR: .. _class_VisualShaderNodeIntOp_constant_OP_BITWISE_XOR: .. _class_VisualShaderNodeIntOp_constant_OP_BITWISE_LEFT_SHIFT: .. _class_VisualShaderNodeIntOp_constant_OP_BITWISE_RIGHT_SHIFT: .. _class_VisualShaderNodeIntOp_constant_OP_ENUM_SIZE: enum **Operator**: - **OP_ADD** = **0** --- Sums two numbers using ``a + b``. - **OP_SUB** = **1** --- Subtracts two numbers using ``a - b``. - **OP_MUL** = **2** --- Multiplies two numbers using ``a * b``. - **OP_DIV** = **3** --- Divides two numbers using ``a / b``. - **OP_MOD** = **4** --- Calculates the remainder of two numbers using ``a % b``. - **OP_MAX** = **5** --- Returns the greater of two numbers. Translates to ``max(a, b)`` in the Godot Shader Language. - **OP_MIN** = **6** --- Returns the lesser of two numbers. Translates to ``max(a, b)`` in the Godot Shader Language. - **OP_BITWISE_AND** = **7** --- Returns the result of bitwise ``AND`` operation on the integer. Translates to ``a & b`` in the Godot Shader Language. - **OP_BITWISE_OR** = **8** --- Returns the result of bitwise ``OR`` operation for two integers. Translates to ``a | b`` in the Godot Shader Language. - **OP_BITWISE_XOR** = **9** --- Returns the result of bitwise ``XOR`` operation for two integers. Translates to ``a ^ b`` in the Godot Shader Language. - **OP_BITWISE_LEFT_SHIFT** = **10** --- Returns the result of bitwise left shift operation on the integer. Translates to ``a << b`` in the Godot Shader Language. - **OP_BITWISE_RIGHT_SHIFT** = **11** --- Returns the result of bitwise right shift operation on the integer. Translates to ``a >> b`` in the Godot Shader Language. - **OP_ENUM_SIZE** = **12** --- Represents the size of the :ref:`Operator` enum. Property Descriptions --------------------- .. _class_VisualShaderNodeIntOp_property_operator: - :ref:`Operator` **operator** +-----------+---------------------+ | *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_operator(value) | +-----------+---------------------+ | *Getter* | get_operator() | +-----------+---------------------+ An operator to be applied to the inputs. See :ref:`Operator` for options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`