:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeIntUniform.xml. .. _class_VisualShaderNodeIntUniform: VisualShaderNodeIntUniform ========================== **Inherits:** :ref:`VisualShaderNodeUniform` **<** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A scalar integer uniform to be used within the visual shader graph. Description ----------- Translated to ``uniform int`` in the shader language. Properties ---------- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`default_value` | ``0`` | +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`default_value_enabled` | ``false`` | +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ | :ref:`Hint` | :ref:`hint` | ``0`` | +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`max` | ``100`` | +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`min` | ``0`` | +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`step` | ``1`` | +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ Enumerations ------------ .. _enum_VisualShaderNodeIntUniform_Hint: .. _class_VisualShaderNodeIntUniform_constant_HINT_NONE: .. _class_VisualShaderNodeIntUniform_constant_HINT_RANGE: .. _class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP: .. _class_VisualShaderNodeIntUniform_constant_HINT_MAX: enum **Hint**: - **HINT_NONE** = **0** --- No hint used. - **HINT_RANGE** = **1** --- A range hint for scalar value, which limits possible input values between :ref:`min` and :ref:`max`. Translated to ``hint_range(min, max)`` in shader code. - **HINT_RANGE_STEP** = **2** --- A range hint for scalar value with step, which limits possible input values between :ref:`min` and :ref:`max`, with a step (increment) of :ref:`step`). Translated to ``hint_range(min, max, step)`` in shader code. - **HINT_MAX** = **3** --- Represents the size of the :ref:`Hint` enum. Property Descriptions --------------------- .. _class_VisualShaderNodeIntUniform_property_default_value: - :ref:`int` **default_value** +-----------+--------------------------+ | *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_default_value(value) | +-----------+--------------------------+ | *Getter* | get_default_value() | +-----------+--------------------------+ A default value to be assigned within the shader. ---- .. _class_VisualShaderNodeIntUniform_property_default_value_enabled: - :ref:`bool` **default_value_enabled** +-----------+----------------------------------+ | *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_default_value_enabled(value) | +-----------+----------------------------------+ | *Getter* | is_default_value_enabled() | +-----------+----------------------------------+ Enables usage of the :ref:`default_value`. ---- .. _class_VisualShaderNodeIntUniform_property_hint: - :ref:`Hint` **hint** +-----------+-----------------+ | *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_hint(value) | +-----------+-----------------+ | *Getter* | get_hint() | +-----------+-----------------+ A hint applied to the uniform, which controls the values it can take when set through the inspector. ---- .. _class_VisualShaderNodeIntUniform_property_max: - :ref:`int` **max** +-----------+----------------+ | *Default* | ``100`` | +-----------+----------------+ | *Setter* | set_max(value) | +-----------+----------------+ | *Getter* | get_max() | +-----------+----------------+ Minimum value for range hints. Used if :ref:`hint` is set to :ref:`HINT_RANGE` or :ref:`HINT_RANGE_STEP`. ---- .. _class_VisualShaderNodeIntUniform_property_min: - :ref:`int` **min** +-----------+----------------+ | *Default* | ``0`` | +-----------+----------------+ | *Setter* | set_min(value) | +-----------+----------------+ | *Getter* | get_min() | +-----------+----------------+ Maximum value for range hints. Used if :ref:`hint` is set to :ref:`HINT_RANGE` or :ref:`HINT_RANGE_STEP`. ---- .. _class_VisualShaderNodeIntUniform_property_step: - :ref:`int` **step** +-----------+-----------------+ | *Default* | ``1`` | +-----------+-----------------+ | *Setter* | set_step(value) | +-----------+-----------------+ | *Getter* | get_step() | +-----------+-----------------+ Step (increment) value for the range hint with step. Used if :ref:`hint` is set to :ref:`HINT_RANGE_STEP`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`