:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml. .. _class_VisualShaderNodeParticleMultiplyByAxisAngle: VisualShaderNodeParticleMultiplyByAxisAngle =========================================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Properties ---------- +-------------------------+----------------------------------------------------------------------------------------------+----------+ | :ref:`bool` | :ref:`degrees_mode` | ``true`` | +-------------------------+----------------------------------------------------------------------------------------------+----------+ Property Descriptions --------------------- .. _class_VisualShaderNodeParticleMultiplyByAxisAngle_property_degrees_mode: - :ref:`bool` **degrees_mode** +-----------+-------------------------+ | *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_degrees_mode(value) | +-----------+-------------------------+ | *Getter* | is_degrees_mode() | +-----------+-------------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`