:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeSmoothStep.xml. .. _class_VisualShaderNodeSmoothStep: VisualShaderNodeSmoothStep ========================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Calculates a SmoothStep function within the visual shader graph. Description ----------- Translates to ``smoothstep(edge0, edge1, x)`` in the shader language. Returns ``0.0`` if ``x`` is smaller than ``edge0`` and ``1.0`` if ``x`` is larger than ``edge1``. Otherwise, the return value is interpolated between ``0.0`` and ``1.0`` using Hermite polynomials. Properties ---------- +-------------------------------------------------------+-------------------------------------------------------------------+-------+ | :ref:`OpType` | :ref:`op_type` | ``0`` | +-------------------------------------------------------+-------------------------------------------------------------------+-------+ Enumerations ------------ .. _enum_VisualShaderNodeSmoothStep_OpType: .. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_SCALAR: .. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_2D: .. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_2D_SCALAR: .. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_3D: .. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_3D_SCALAR: .. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_4D: .. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_4D_SCALAR: .. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_MAX: enum **OpType**: - **OP_TYPE_SCALAR** = **0** --- A floating-point scalar type. - **OP_TYPE_VECTOR_2D** = **1** --- A 2D vector type. - **OP_TYPE_VECTOR_2D_SCALAR** = **2** --- The ``x`` port uses a 2D vector type. The first two ports use a floating-point scalar type. - **OP_TYPE_VECTOR_3D** = **3** --- A 3D vector type. - **OP_TYPE_VECTOR_3D_SCALAR** = **4** --- The ``x`` port uses a 3D vector type. The first two ports use a floating-point scalar type. - **OP_TYPE_VECTOR_4D** = **5** --- A 4D vector type. - **OP_TYPE_VECTOR_4D_SCALAR** = **6** --- The ``a`` and ``b`` ports use a 4D vector type. The ``weight`` port uses a scalar type. - **OP_TYPE_MAX** = **7** --- Represents the size of the :ref:`OpType` enum. Property Descriptions --------------------- .. _class_VisualShaderNodeSmoothStep_property_op_type: - :ref:`OpType` **op_type** +-----------+--------------------+ | *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_op_type(value) | +-----------+--------------------+ | *Getter* | get_op_type() | +-----------+--------------------+ A type of operands and returned value. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`