:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/World2D.xml. .. _class_World2D: World2D ======= **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Class that has everything pertaining to a 2D world. Description ----------- Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world. Tutorials --------- - :doc:`Ray-casting <../tutorials/physics/ray-casting>` Properties ---------- +-------------------------------------------------------------------+----------------------------------------------------------------------+ | :ref:`RID` | :ref:`canvas` | +-------------------------------------------------------------------+----------------------------------------------------------------------+ | :ref:`PhysicsDirectSpaceState2D` | :ref:`direct_space_state` | +-------------------------------------------------------------------+----------------------------------------------------------------------+ | :ref:`RID` | :ref:`navigation_map` | +-------------------------------------------------------------------+----------------------------------------------------------------------+ | :ref:`RID` | :ref:`space` | +-------------------------------------------------------------------+----------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_World2D_property_canvas: - :ref:`RID` **canvas** +----------+--------------+ | *Getter* | get_canvas() | +----------+--------------+ The :ref:`RID` of this world's canvas resource. Used by the :ref:`RenderingServer` for 2D drawing. ---- .. _class_World2D_property_direct_space_state: - :ref:`PhysicsDirectSpaceState2D` **direct_space_state** +----------+--------------------------+ | *Getter* | get_direct_space_state() | +----------+--------------------------+ Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to ``_physics_process(delta)`` in the main thread. ---- .. _class_World2D_property_navigation_map: - :ref:`RID` **navigation_map** +----------+----------------------+ | *Getter* | get_navigation_map() | +----------+----------------------+ The :ref:`RID` of this world's navigation map. Used by the :ref:`NavigationServer2D`. ---- .. _class_World2D_property_space: - :ref:`RID` **space** +----------+-------------+ | *Getter* | get_space() | +----------+-------------+ The :ref:`RID` of this world's physics space resource. Used by the :ref:`PhysicsServer2D` for 2D physics, treating it as both a space and an area. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`