:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/WorldBoundaryShape2D.xml. .. _class_WorldBoundaryShape2D: WorldBoundaryShape2D ==================== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` World boundary (infinite plane) shape resource for 2D physics. Description ----------- 2D world boundary shape to be added as a *direct* child of a :ref:`PhysicsBody2D` or :ref:`Area2D` using a :ref:`CollisionShape2D` node. ``WorldBoundaryShape2D`` works like an infinite plane and will not allow any physics body to go to the negative side. Note that the :ref:`normal` matters; anything "below" the plane will collide with it. If the ``WorldBoundaryShape2D`` is used in a :ref:`PhysicsBody2D`, it will cause colliding objects placed "below" it to teleport "above" the plane. \ **Performance:** Being a primitive collision shape, ``WorldBoundaryShape2D`` is fast to check collisions against. Properties ---------- +-------------------------------+---------------------------------------------------------------+--------------------+ | :ref:`float` | :ref:`distance` | ``0.0`` | +-------------------------------+---------------------------------------------------------------+--------------------+ | :ref:`Vector2` | :ref:`normal` | ``Vector2(0, -1)`` | +-------------------------------+---------------------------------------------------------------+--------------------+ Property Descriptions --------------------- .. _class_WorldBoundaryShape2D_property_distance: - :ref:`float` **distance** +-----------+---------------------+ | *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_distance(value) | +-----------+---------------------+ | *Getter* | get_distance() | +-----------+---------------------+ The line's distance from the origin. ---- .. _class_WorldBoundaryShape2D_property_normal: - :ref:`Vector2` **normal** +-----------+--------------------+ | *Default* | ``Vector2(0, -1)`` | +-----------+--------------------+ | *Setter* | set_normal(value) | +-----------+--------------------+ | *Getter* | get_normal() | +-----------+--------------------+ The line's normal. Defaults to ``Vector2.UP``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`