.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CapsuleShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CapsuleShape2D: CapsuleShape2D ============== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Capsule shape for 2D collisions. Properties ---------- +---------------------------+-----------------------------------------------------+ | :ref:`float` | :ref:`height` | +---------------------------+-----------------------------------------------------+ | :ref:`float` | :ref:`radius` | +---------------------------+-----------------------------------------------------+ Description ----------- Capsule shape for 2D collisions. Property Descriptions --------------------- .. _class_CapsuleShape2D_property_height: - :ref:`float` **height** +----------+-------------------+ | *Setter* | set_height(value) | +----------+-------------------+ | *Getter* | get_height() | +----------+-------------------+ The capsule's height. .. _class_CapsuleShape2D_property_radius: - :ref:`float` **radius** +----------+-------------------+ | *Setter* | set_radius(value) | +----------+-------------------+ | *Getter* | get_radius() | +----------+-------------------+ The capsule's radius.