.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the EditorSceneImporterAssimp.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_EditorSceneImporterAssimp: EditorSceneImporterAssimp ========================= **Inherits:** :ref:`EditorSceneImporter` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- This is a multi-format 3d asset importer. Description ----------- This is a multi-format 3d asset importer. Use these FBX export settings from Autodesk Maya. :: * Smoothing Groups * Smooth Mesh * Triangluate (For mesh with blendshapes) * Bake Animation * Resample All * Deformed Models * Skins * Blend Shapes * Curve Filters * Constant Key Reducer * Auto Tangents Only * DO NOT CHECK Constraints (Will Break File) * Can check Embed Media (Embeds textures into FBX file to import) -- Note: When importing embed media, texture and mesh will be a un-alterable file. -- Reimport of fbx with updated texture is need if texture is updated. * Units: Centimeters * Up Axis: Y * Binary format in FBX 2017