.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeScalarOp.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeScalarOp: VisualShaderNodeScalarOp ======================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Properties ---------- +---------------------------------------------------------+-------------------------------------------------------------------+ | :ref:`Operator` | :ref:`operator` | +---------------------------------------------------------+-------------------------------------------------------------------+ Enumerations ------------ .. _enum_VisualShaderNodeScalarOp_Operator: .. _class_VisualShaderNodeScalarOp_constant_OP_ADD: .. _class_VisualShaderNodeScalarOp_constant_OP_SUB: .. _class_VisualShaderNodeScalarOp_constant_OP_MUL: .. _class_VisualShaderNodeScalarOp_constant_OP_DIV: .. _class_VisualShaderNodeScalarOp_constant_OP_MOD: .. _class_VisualShaderNodeScalarOp_constant_OP_POW: .. _class_VisualShaderNodeScalarOp_constant_OP_MAX: .. _class_VisualShaderNodeScalarOp_constant_OP_MIN: .. _class_VisualShaderNodeScalarOp_constant_OP_ATAN2: .. _class_VisualShaderNodeScalarOp_constant_OP_STEP: enum **Operator**: - **OP_ADD** = **0** - **OP_SUB** = **1** - **OP_MUL** = **2** - **OP_DIV** = **3** - **OP_MOD** = **4** - **OP_POW** = **5** - **OP_MAX** = **6** - **OP_MIN** = **7** - **OP_ATAN2** = **8** - **OP_STEP** = **9** Property Descriptions --------------------- .. _class_VisualShaderNodeScalarOp_property_operator: - :ref:`Operator` **operator** +----------+---------------------+ | *Setter* | set_operator(value) | +----------+---------------------+ | *Getter* | get_operator() | +----------+---------------------+