.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectFilter.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectFilter: AudioEffectFilter ================= **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`AudioEffectHighPassFilter`, :ref:`AudioEffectBandLimitFilter`, :ref:`AudioEffectLowShelfFilter`, :ref:`AudioEffectHighShelfFilter`, :ref:`AudioEffectBandPassFilter`, :ref:`AudioEffectNotchFilter`, :ref:`AudioEffectLowPassFilter` **Category:** Core Brief Description ----------------- Adds a filter to the Audio Bus. Member Variables ---------------- .. _class_AudioEffectFilter_cutoff_hz: - :ref:`float` **cutoff_hz** - Threshold frequency for the filter. .. _class_AudioEffectFilter_db: - :ref:`FilterDB` **db** .. _class_AudioEffectFilter_gain: - :ref:`float` **gain** - Gain amount of the frequencies after the filter. .. _class_AudioEffectFilter_resonance: - :ref:`float` **resonance** - Amount of boost in the overtones near the cutoff frequency. Enums ----- .. _enum_AudioEffectFilter_FilterDB: enum **FilterDB** - **FILTER_6DB** = **0** - **FILTER_12DB** = **1** - **FILTER_18DB** = **2** - **FILTER_24DB** = **3** Description ----------- Allows frequencies other than the :ref:`cutoff_hz` to pass.