.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectLimiter.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectLimiter: AudioEffectLimiter ================== **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Adds a soft clip Limiter audio effect to an Audio bus. Member Variables ---------------- .. _class_AudioEffectLimiter_ceiling_db: - :ref:`float` **ceiling_db** - The waveform's maximum allowed value. Value can range from -20 to -0.1. Default value: ``-0.1dB``. .. _class_AudioEffectLimiter_soft_clip_db: - :ref:`float` **soft_clip_db** - Applies a gain to the limited waves. Value can range from 0 to 6. Default value: ``2dB``. .. _class_AudioEffectLimiter_soft_clip_ratio: - :ref:`float` **soft_clip_ratio** .. _class_AudioEffectLimiter_threshold_db: - :ref:`float` **threshold_db** - Threshold from which the limiter begins to be active. Value can range from -30 to 0. Default value: ``0dB``. Description ----------- A limiter is similar to a compressor, but it’s less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master Bus is always recommended to reduce the effects of clipping. Soft clipping starts to reduce the peaks a little below the threshold level and progressively increases its effect as the input level increases such that the threshold is never exceeded.