.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the BaseButton.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_BaseButton: BaseButton ========== **Inherits:** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`LinkButton`, :ref:`TextureButton`, :ref:`Button` **Category:** Core Brief Description ----------------- Base class for different kinds of buttons. Member Functions ---------------- +--------------------------+-------------------------------------------------------------------------------------------------------+ | void | :ref:`_pressed` **(** **)** virtual | +--------------------------+-------------------------------------------------------------------------------------------------------+ | void | :ref:`_toggled` **(** :ref:`bool` button_pressed **)** virtual | +--------------------------+-------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_draw_mode` **(** **)** const | +--------------------------+-------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_hovered` **(** **)** const | +--------------------------+-------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_BaseButton_button_down: - **button_down** **(** **)** Emitted when the button starts being held down. .. _class_BaseButton_button_up: - **button_up** **(** **)** Emitted when the button stops being held down. .. _class_BaseButton_pressed: - **pressed** **(** **)** This signal is emitted every time the button is toggled or pressed (i.e. activated, so on ``button_down`` if "Click on press" is active and on ``button_up`` otherwise). .. _class_BaseButton_toggled: - **toggled** **(** :ref:`bool` button_pressed **)** This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the *pressed* argument. Member Variables ---------------- .. _class_BaseButton_action_mode: - :ref:`ActionMode` **action_mode** - Determines when the button is considered clicked, one of the ACTION_MODE\_\* constants. .. _class_BaseButton_disabled: - :ref:`bool` **disabled** - If ``true`` the button is in disabled state and can't be clicked or toggled. .. _class_BaseButton_enabled_focus_mode: - :ref:`FocusMode` **enabled_focus_mode** - Focus access mode to use when switching between enabled/disabled (see :ref:`Control.set_focus_mode` and :ref:`disabled`). .. _class_BaseButton_group: - :ref:`ButtonGroup` **group** - :ref:`ButtonGroup` associated to the button. .. _class_BaseButton_pressed: - :ref:`bool` **pressed** - If ``true`` the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active). .. _class_BaseButton_shortcut: - :ref:`ShortCut` **shortcut** - Shortcut associated to the button. .. _class_BaseButton_toggle_mode: - :ref:`bool` **toggle_mode** - If ``true`` the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked. Enums ----- .. _enum_BaseButton_ActionMode: enum **ActionMode** - **ACTION_MODE_BUTTON_PRESS** = **0** --- Require just a press to consider the button clicked. - **ACTION_MODE_BUTTON_RELEASE** = **1** --- Require a press and a subsequent release before considering the button clicked. .. _enum_BaseButton_DrawMode: enum **DrawMode** - **DRAW_NORMAL** = **0** --- The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons. - **DRAW_PRESSED** = **1** --- The state of buttons are pressed. - **DRAW_HOVER** = **2** --- The state of buttons are hovered. - **DRAW_DISABLED** = **3** --- The state of buttons are disabled. Description ----------- BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it. Member Function Description --------------------------- .. _class_BaseButton__pressed: - void **_pressed** **(** **)** virtual Called when button is pressed. .. _class_BaseButton__toggled: - void **_toggled** **(** :ref:`bool` button_pressed **)** virtual Called when button is toggled (only if toggle_mode is active). .. _class_BaseButton_get_draw_mode: - :ref:`int` **get_draw_mode** **(** **)** const Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW\_\* enum. .. _class_BaseButton_is_hovered: - :ref:`bool` **is_hovered** **(** **)** const Return true if mouse entered the button before it exit.