.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the BoxContainer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_BoxContainer: BoxContainer ============ **Inherits:** :ref:`Container` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`VBoxContainer`, :ref:`HBoxContainer`, :ref:`ColorPicker` **Category:** Core Brief Description ----------------- Base class for box containers. Member Functions ---------------- +-------+--------------------------------------------------------------------------------------------+ | void | :ref:`add_spacer` **(** :ref:`bool` begin **)** | +-------+--------------------------------------------------------------------------------------------+ Member Variables ---------------- .. _class_BoxContainer_alignment: - :ref:`AlignMode` **alignment** - The alignment of the container's children (must be one of ALIGN_BEGIN, ALIGN_CENTER, or ALIGN_END). Enums ----- .. _enum_BoxContainer_AlignMode: enum **AlignMode** - **ALIGN_BEGIN** = **0** --- Aligns children with the beginning of the container. - **ALIGN_CENTER** = **1** --- Aligns children with the center of the container. - **ALIGN_END** = **2** --- Aligns children with the end of the container. Description ----------- Arranges child controls vertically or horizontally, and rearranges the controls automatically when their minimum size changes. Member Function Description --------------------------- .. _class_BoxContainer_add_spacer: - void **add_spacer** **(** :ref:`bool` begin **)** Adds a control to the box as a spacer. If ``true``, *begin* will insert the spacer control in front of other children.