.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CollisionPolygon.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CollisionPolygon: CollisionPolygon ================ **Inherits:** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Editor-only class for defining a collision polygon in 3D space. Member Variables ---------------- .. _class_CollisionPolygon_depth: - :ref:`float` **depth** - Length that the resulting collision extends in either direction perpendicular to its polygon. .. _class_CollisionPolygon_disabled: - :ref:`bool` **disabled** - If true, no collision will be produced. .. _class_CollisionPolygon_polygon: - :ref:`PoolVector2Array` **polygon** - Array of vertices which define the polygon. Description ----------- Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a :ref:`Shape` for gameplay. Properties modified during gameplay will have no effect.