.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CollisionShape.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CollisionShape: CollisionShape ============== **Inherits:** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Node that represents collision shape data in 3D space. Member Functions ---------------- +-------+---------------------------------------------------------------------------------------------------------------------+ | void | :ref:`make_convex_from_brothers` **(** **)** | +-------+---------------------------------------------------------------------------------------------------------------------+ | void | :ref:`resource_changed` **(** :ref:`Resource` resource **)** | +-------+---------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- .. _class_CollisionShape_disabled: - :ref:`bool` **disabled** - A disabled collision shape has no effect in the world. .. _class_CollisionShape_shape: - :ref:`Shape` **shape** - The actual shape owned by this collision shape. Description ----------- Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area` to give it a detection shape, or add it to a :ref:`PhysicsBody` to create a solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`get_shape` to get the actual shape. Member Function Description --------------------------- .. _class_CollisionShape_make_convex_from_brothers: - void **make_convex_from_brothers** **(** **)** Sets the collision shape's shape to the addition of all its convexed :ref:`MeshInstance` siblings geometry. .. _class_CollisionShape_resource_changed: - void **resource_changed** **(** :ref:`Resource` resource **)** If this method exists within a script it will be called whenever the shape resource has been modified.