.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CollisionShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CollisionShape2D: CollisionShape2D ================ **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Node that represents collision shape data in 2D space. Member Variables ---------------- .. _class_CollisionShape2D_disabled: - :ref:`bool` **disabled** - A disabled collision shape has no effect in the world. .. _class_CollisionShape2D_one_way_collision: - :ref:`bool` **one_way_collision** - Sets whether this collision shape should only detect collision on one side (top or bottom). .. _class_CollisionShape2D_shape: - :ref:`Shape2D` **shape** - The actual shape owned by this collision shape. Description ----------- Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D` to give it a detection shape, or add it to a :ref:`PhysicsBody2D` to create a solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`get_shape` to get the actual shape.