.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Color.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Color: Color ===== **Category:** Built-In Types Brief Description ----------------- Color in RGBA format with some support for ARGB format. Member Functions ---------------- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`Color` **(** :ref:`float` r, :ref:`float` g, :ref:`float` b, :ref:`float` a **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`Color` **(** :ref:`float` r, :ref:`float` g, :ref:`float` b **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`Color` **(** :ref:`int` from **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`Color` **(** :ref:`String` from **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`blend` **(** :ref:`Color` over **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`contrasted` **(** **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`darkened` **(** :ref:`float` amount **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`gray` **(** **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`inverted` **(** **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`lightened` **(** :ref:`float` amount **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`linear_interpolate` **(** :ref:`Color` b, :ref:`float` t **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`to_argb32` **(** **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`to_html` **(** :ref:`bool` with_alpha=True **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`to_rgba32` **(** **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- .. _class_Color_a: - :ref:`float` **a** - Alpha (0 to 1) .. _class_Color_a8: - :ref:`int` **a8** - Alpha (0 to 255) .. _class_Color_b: - :ref:`float` **b** - Blue (0 to 1) .. _class_Color_b8: - :ref:`int` **b8** - Blue (0 to 255) .. _class_Color_g: - :ref:`float` **g** - Green (0 to 1) .. _class_Color_g8: - :ref:`int` **g8** - Green (0 to 255) .. _class_Color_h: - :ref:`float` **h** - Hue (0 to 1) .. _class_Color_r: - :ref:`float` **r** - Red (0 to 1) .. _class_Color_r8: - :ref:`int` **r8** - Red (0 to 255) .. _class_Color_s: - :ref:`float` **s** - Saturation (0 to 1) .. _class_Color_v: - :ref:`float` **v** - Value (0 to 1) Description ----------- A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate(color)) may accept values > 1. You can also create a color from standardised color names with :ref:`@GDScript.ColorN`. Member Function Description --------------------------- .. _class_Color_Color: - :ref:`Color` **Color** **(** :ref:`float` r, :ref:`float` g, :ref:`float` b, :ref:`float` a **)** Constructs a color from an RGBA profile using values between 0 and 1 (float). :: var c = Color(0.2, 1.0, .7, .8) # a color of an RGBA(51, 255, 178, 204) .. _class_Color_Color: - :ref:`Color` **Color** **(** :ref:`float` r, :ref:`float` g, :ref:`float` b **)** Constructs a color from an RGB profile using values between 0 and 1 (float). Alpha will always be 1. :: var c = Color(0.2, 1.0, .7) # a color of an RGBA(51, 255, 178, 255) .. _class_Color_Color: - :ref:`Color` **Color** **(** :ref:`int` from **)** Constructs a color from a 32-bit integer (each byte represents a component of the RGBA profile). :: var c = Color(274) # a color of an RGBA(0, 0, 1, 18) .. _class_Color_Color: - :ref:`Color` **Color** **(** :ref:`String` from **)** Constructs a color from an HTML hexadecimal color string in ARGB or RGB format. See also :ref:`@GDScript.ColorN`. The following string formats are supported: ``"#ff00ff00"`` - ARGB format with '#' ``"ff00ff00"`` - ARGB format ``"#ff00ff"`` - RGB format with '#' ``"ff00ff"`` - RGB format :: # The following code creates the same color of an RGBA(178, 217, 10, 255) var c1 = Color("#ffb2d90a") # ARGB format with '#' var c2 = Color("ffb2d90a") # ARGB format var c3 = Color("#b2d90a") # RGB format with '#' var c4 = Color("b2d90a") # RGB format .. _class_Color_blend: - :ref:`Color` **blend** **(** :ref:`Color` over **)** Returns a new color resulting from blending this color over another color. If the color is opaque, the result would also be opaque. The other color could then take a range of values with different alpha values. :: var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50% var fg = Color(1.0, 0.0, 0.0, .5) # Red with alpha of 50% var blendedColor = bg.blend(fg) # Brown with alpha of 75% .. _class_Color_contrasted: - :ref:`Color` **contrasted** **(** **)** Returns the most contrasting color. :: var c = Color(.3, .4, .9) var contrastedColor = c.contrasted() # a color of an RGBA(204, 229, 102, 255) .. _class_Color_darkened: - :ref:`Color` **darkened** **(** :ref:`float` amount **)** Returns a new color resulting from making this color darker by the specified percentage (0-1). :: var green = Color(0.0, 1.0, 0.0) var darkgreen = green.darkened(0.2) # 20% darker than regular green .. _class_Color_gray: - :ref:`float` **gray** **(** **)** Returns the color's grayscale. The gray is calculated by (r + g + b) / 3. :: var c = Color(0.2, 0.45, 0.82) var gray = c.gray() # a value of 0.466667 .. _class_Color_inverted: - :ref:`Color` **inverted** **(** **)** Returns the inverted color (1-r, 1-g, 1-b, 1-a). :: var c = Color(.3, .4, .9) var invertedColor = c.inverted() # a color of an RGBA(178, 153, 26, 255) .. _class_Color_lightened: - :ref:`Color` **lightened** **(** :ref:`float` amount **)** Returns a new color resulting from making this color lighter by the specified percentage (0-1). :: var green = Color(0.0, 1.0, 0.0) var lightgreen = green.lightened(0.2) # 20% lighter than regular green .. _class_Color_linear_interpolate: - :ref:`Color` **linear_interpolate** **(** :ref:`Color` b, :ref:`float` t **)** Returns the color of the linear interpolation with another color. The value t is between 0 and 1 (float). :: var c1 = Color(1.0, 0.0, 0.0) var c2 = Color(0.0, 1.0, 0.0) var li_c = c1.linear_interpolate(c2, 0.5) # a color of an RGBA(128, 128, 0, 255) .. _class_Color_to_argb32: - :ref:`int` **to_argb32** **(** **)** Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). More compatible with DirectX. :: var c = Color(1, .5, .2) print(str(c.to_32())) # prints 4294934323 .. _class_Color_to_html: - :ref:`String` **to_html** **(** :ref:`bool` with_alpha=True **)** Returns the color's HTML hexadecimal color string in ARGB format (ex: ``ff34f822``). Optionally flag 'false' to not include alpha in hexadecimal string. :: var c = Color(1, 1, 1, .5) var s1 = c.to_html() # Results "7fffffff" var s2 = c.to_html(false) # Results 'ffffff' .. _class_Color_to_rgba32: - :ref:`int` **to_rgba32** **(** **)** Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). :: var c = Color(1, .5, .2) print(str(c.to_32())) # prints 4294934323 *This is same as :ref:`to_argb32` but may be changed later to support RGBA format instead*.