.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ConcavePolygonShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ConcavePolygonShape2D: ConcavePolygonShape2D ===================== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Concave polygon 2D shape resource for physics. Member Variables ---------------- .. _class_ConcavePolygonShape2D_segments: - :ref:`PoolVector2Array` **segments** - The array of points that make up the ``ConcavePolygonShape2D``'s line segments. Description ----------- Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for :ref:`RigidBody2D` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. The main difference between a :ref:`ConvexPolygonShape2D` and a ``ConcavePolygonShape2D`` is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.