.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CylinderMesh.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CylinderMesh: CylinderMesh ============ **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Class representing a cylindrical :ref:`PrimitiveMesh`. Member Variables ---------------- .. _class_CylinderMesh_bottom_radius: - :ref:`float` **bottom_radius** - Bottom radius of the cylinder. Defaults to 1.0. .. _class_CylinderMesh_height: - :ref:`float` **height** - Full height of the cylinder. Defaults to 2.0. .. _class_CylinderMesh_radial_segments: - :ref:`int` **radial_segments** - Number of radial segments on the cylinder. Defaults to 64. .. _class_CylinderMesh_rings: - :ref:`int` **rings** - Number of edge rings along the height of the cylinder. Defaults to 4. .. _class_CylinderMesh_top_radius: - :ref:`float` **top_radius** - Top radius of the cylinder. Defaults to 1.0. Description ----------- Class representing a cylindrical :ref:`PrimitiveMesh`.