.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Geometry.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Geometry: Geometry ======== **Inherits:** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`build_box_planes` **(** :ref:`Vector3` extents **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`build_capsule_planes` **(** :ref:`float` radius, :ref:`float` height, :ref:`int` sides, :ref:`int` lats, :ref:`int` axis=2 **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`build_cylinder_planes` **(** :ref:`float` radius, :ref:`float` height, :ref:`int` sides, :ref:`int` axis=2 **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolVector3Array` | :ref:`clip_polygon` **(** :ref:`PoolVector3Array` points, :ref:`Plane` plane **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolVector2Array` | :ref:`convex_hull_2d` **(** :ref:`PoolVector2Array` points **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_closest_point_to_segment` **(** :ref:`Vector3` point, :ref:`Vector3` s1, :ref:`Vector3` s2 **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_closest_point_to_segment_2d` **(** :ref:`Vector2` point, :ref:`Vector2` s1, :ref:`Vector2` s2 **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_closest_point_to_segment_uncapped` **(** :ref:`Vector3` point, :ref:`Vector3` s1, :ref:`Vector3` s2 **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_closest_point_to_segment_uncapped_2d` **(** :ref:`Vector2` point, :ref:`Vector2` s1, :ref:`Vector2` s2 **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolVector3Array` | :ref:`get_closest_points_between_segments` **(** :ref:`Vector3` p1, :ref:`Vector3` p2, :ref:`Vector3` q1, :ref:`Vector3` q2 **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolVector2Array` | :ref:`get_closest_points_between_segments_2d` **(** :ref:`Vector2` p1, :ref:`Vector2` q1, :ref:`Vector2` p2, :ref:`Vector2` q2 **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_uv84_normal_bit` **(** :ref:`Vector3` normal **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Dictionary` | :ref:`make_atlas` **(** :ref:`PoolVector2Array` sizes **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`point_is_inside_triangle` **(** :ref:`Vector2` point, :ref:`Vector2` a, :ref:`Vector2` b, :ref:`Vector2` c **)** const | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`ray_intersects_triangle` **(** :ref:`Vector3` from, :ref:`Vector3` dir, :ref:`Vector3` a, :ref:`Vector3` b, :ref:`Vector3` c **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`segment_intersects_circle` **(** :ref:`Vector2` segment_from, :ref:`Vector2` segment_to, :ref:`Vector2` circle_position, :ref:`float` circle_radius **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolVector3Array` | :ref:`segment_intersects_convex` **(** :ref:`Vector3` from, :ref:`Vector3` to, :ref:`Array` planes **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolVector3Array` | :ref:`segment_intersects_cylinder` **(** :ref:`Vector3` from, :ref:`Vector3` to, :ref:`float` height, :ref:`float` radius **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`segment_intersects_segment_2d` **(** :ref:`Vector2` from_a, :ref:`Vector2` to_a, :ref:`Vector2` from_b, :ref:`Vector2` to_b **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolVector3Array` | :ref:`segment_intersects_sphere` **(** :ref:`Vector3` from, :ref:`Vector3` to, :ref:`Vector3` sphere_position, :ref:`float` sphere_radius **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`segment_intersects_triangle` **(** :ref:`Vector3` from, :ref:`Vector3` to, :ref:`Vector3` a, :ref:`Vector3` b, :ref:`Vector3` c **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolIntArray` | :ref:`triangulate_polygon` **(** :ref:`PoolVector2Array` polygon **)** | +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Member Function Description --------------------------- .. _class_Geometry_build_box_planes: - :ref:`Array` **build_box_planes** **(** :ref:`Vector3` extents **)** Returns an array with 6 :ref:`Plane`\ s that describe the sides of a box centered at the origin. The box size is defined by ``extents``, which represents one (positive) corner of the box (i.e. half its actual size). .. _class_Geometry_build_capsule_planes: - :ref:`Array` **build_capsule_planes** **(** :ref:`float` radius, :ref:`float` height, :ref:`int` sides, :ref:`int` lats, :ref:`int` axis=2 **)** Returns an array of :ref:`Plane`\ s closely bounding a faceted capsule centered at the origin with radius ``radius`` and height ``height``. The parameter ``sides`` defines how many planes will be generated for the side part of the capsule, whereas ``lats`` gives the number of latitudinal steps at the bottom and top of the capsule. The parameter ``axis`` describes the axis along which the capsule is oriented (0 for X, 1 for Y, 2 for Z). .. _class_Geometry_build_cylinder_planes: - :ref:`Array` **build_cylinder_planes** **(** :ref:`float` radius, :ref:`float` height, :ref:`int` sides, :ref:`int` axis=2 **)** Returns an array of :ref:`Plane`\ s closely bounding a faceted cylinder centered at the origin with radius ``radius`` and height ``height``. The parameter ``sides`` defines how many planes will be generated for the round part of the cylinder. The parameter ``axis`` describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 for Z). .. _class_Geometry_clip_polygon: - :ref:`PoolVector3Array` **clip_polygon** **(** :ref:`PoolVector3Array` points, :ref:`Plane` plane **)** Clips the polygon defined by the points in ``points`` against the ``plane`` and returns the points of the clipped polygon. .. _class_Geometry_convex_hull_2d: - :ref:`PoolVector2Array` **convex_hull_2d** **(** :ref:`PoolVector2Array` points **)** Given an array of :ref:`Vector2`\ s, returns the convex hull as a list of points in counter-clockwise order. The last point is the same as the first one. .. _class_Geometry_get_closest_point_to_segment: - :ref:`Vector3` **get_closest_point_to_segment** **(** :ref:`Vector3` point, :ref:`Vector3` s1, :ref:`Vector3` s2 **)** Returns the 3d point on the 3d segment (``s1``, ``s2``) that is closest to ``point``. The returned point will always be inside the specified segment. .. _class_Geometry_get_closest_point_to_segment_2d: - :ref:`Vector2` **get_closest_point_to_segment_2d** **(** :ref:`Vector2` point, :ref:`Vector2` s1, :ref:`Vector2` s2 **)** Returns the 2d point on the 2d segment (``s1``, ``s2``) that is closest to ``point``. The returned point will always be inside the specified segment. .. _class_Geometry_get_closest_point_to_segment_uncapped: - :ref:`Vector3` **get_closest_point_to_segment_uncapped** **(** :ref:`Vector3` point, :ref:`Vector3` s1, :ref:`Vector3` s2 **)** Returns the 3d point on the 3d line defined by (``s1``, ``s2``) that is closest to ``point``. The returned point can be inside the segment (``s1``, ``s2``) or outside of it, i.e. somewhere on the line extending from the segment. .. _class_Geometry_get_closest_point_to_segment_uncapped_2d: - :ref:`Vector2` **get_closest_point_to_segment_uncapped_2d** **(** :ref:`Vector2` point, :ref:`Vector2` s1, :ref:`Vector2` s2 **)** Returns the 2d point on the 2d line defined by (``s1``, ``s2``) that is closest to ``point``. The returned point can be inside the segment (``s1``, ``s2``) or outside of it, i.e. somewhere on the line extending from the segment. .. _class_Geometry_get_closest_points_between_segments: - :ref:`PoolVector3Array` **get_closest_points_between_segments** **(** :ref:`Vector3` p1, :ref:`Vector3` p2, :ref:`Vector3` q1, :ref:`Vector3` q2 **)** Given the two 3d segments (``p1``, ``p2``) and (``q1``, ``q2``), finds those two points on the two segments that are closest to each other. Returns a :ref:`PoolVector3Array` that contains this point on (``p1``, ``p2``) as well the accompanying point on (``q1``, ``q2``). .. _class_Geometry_get_closest_points_between_segments_2d: - :ref:`PoolVector2Array` **get_closest_points_between_segments_2d** **(** :ref:`Vector2` p1, :ref:`Vector2` q1, :ref:`Vector2` p2, :ref:`Vector2` q2 **)** Given the two 2d segments (``p1``, ``p2``) and (``q1``, ``q2``), finds those two points on the two segments that are closest to each other. Returns a :ref:`PoolVector2Array` that contains this point on (``p1``, ``p2``) as well the accompanying point on (``q1``, ``q2``). .. _class_Geometry_get_uv84_normal_bit: - :ref:`int` **get_uv84_normal_bit** **(** :ref:`Vector3` normal **)** .. _class_Geometry_make_atlas: - :ref:`Dictionary` **make_atlas** **(** :ref:`PoolVector2Array` sizes **)** Given an array of :ref:`Vector2`\ s representing tiles, builds an atlas. The returned dictionary has two keys: ``points`` is a vector of :ref:`Vector2` that specifies the positions of each tile, ``size`` contains the overall size of the whole atlas as :ref:`Vector2`. .. _class_Geometry_point_is_inside_triangle: - :ref:`bool` **point_is_inside_triangle** **(** :ref:`Vector2` point, :ref:`Vector2` a, :ref:`Vector2` b, :ref:`Vector2` c **)** const Returns if ``point`` is inside the triangle specified by ``a``, ``b`` and ``c``. .. _class_Geometry_ray_intersects_triangle: - :ref:`Variant` **ray_intersects_triangle** **(** :ref:`Vector3` from, :ref:`Vector3` dir, :ref:`Vector3` a, :ref:`Vector3` b, :ref:`Vector3` c **)** Tests if the 3d ray starting at ``from`` with the direction of ``dir`` intersects the triangle specified by ``a``, ``b`` and ``c``. If yes, returns the point of intersection as :ref:`Vector3`. If no intersection takes place, an empty :ref:`Variant` is returned. .. _class_Geometry_segment_intersects_circle: - :ref:`float` **segment_intersects_circle** **(** :ref:`Vector2` segment_from, :ref:`Vector2` segment_to, :ref:`Vector2` circle_position, :ref:`float` circle_radius **)** Given the 2d segment (``segment_from``, ``segment_to``), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position ``circle_position`` and has radius ``circle_radius``. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not). .. _class_Geometry_segment_intersects_convex: - :ref:`PoolVector3Array` **segment_intersects_convex** **(** :ref:`Vector3` from, :ref:`Vector3` to, :ref:`Array` planes **)** Given a convex hull defined though the :ref:`Plane`\ s in the array ``planes``, tests if the segment (``from``, ``to``) intersects with that hull. If an intersection is found, returns a :ref:`PoolVector3Array` containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty. .. _class_Geometry_segment_intersects_cylinder: - :ref:`PoolVector3Array` **segment_intersects_cylinder** **(** :ref:`Vector3` from, :ref:`Vector3` to, :ref:`float` height, :ref:`float` radius **)** Checks if the segment (``from``, ``to``) intersects the cylinder with height ``height`` that is centered at the origin and has radius ``radius``. If no, returns an empty :ref:`PoolVector3Array`. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection. .. _class_Geometry_segment_intersects_segment_2d: - :ref:`Variant` **segment_intersects_segment_2d** **(** :ref:`Vector2` from_a, :ref:`Vector2` to_a, :ref:`Vector2` from_b, :ref:`Vector2` to_b **)** Checks if the two segments (``from_a``, ``to_a``) and (``from_b``, ``to_b``) intersect. If yes, return the point of intersection as :ref:`Vector2`. If no intersection takes place, returns an empty :ref:`Variant`. .. _class_Geometry_segment_intersects_sphere: - :ref:`PoolVector3Array` **segment_intersects_sphere** **(** :ref:`Vector3` from, :ref:`Vector3` to, :ref:`Vector3` sphere_position, :ref:`float` sphere_radius **)** Checks if the segment (``from``, ``to``) intersects the sphere that is located at ``sphere_position`` and has radius ``sphere_radius``. If no, returns an empty :ref:`PoolVector3Array`. If yes, returns a :ref:`PoolVector3Array` containing the point of intersection and the sphere's normal at the point of intersection. .. _class_Geometry_segment_intersects_triangle: - :ref:`Variant` **segment_intersects_triangle** **(** :ref:`Vector3` from, :ref:`Vector3` to, :ref:`Vector3` a, :ref:`Vector3` b, :ref:`Vector3` c **)** Tests if the segment (``from``, ``to``) intersects the triangle ``a``, ``b``, ``c``. If yes, returns the point of intersection as :ref:`Vector3`. If no intersection takes place, an empty :ref:`Variant` is returned. .. _class_Geometry_triangulate_polygon: - :ref:`PoolIntArray` **triangulate_polygon** **(** :ref:`PoolVector2Array` polygon **)** Triangulates the polygon specified by the points in ``polygon``. Returns a :ref:`PoolIntArray` where each triangle consists of three consecutive point indices into ``polygon`` (i.e. the returned array will have ``n * 3`` elements, with ``n`` being the number of found triangles). If the triangulation did not succeed, an empty :ref:`PoolIntArray` is returned.