.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the GodotSharp.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_GodotSharp: GodotSharp ========== **Inherits:** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +--------------------------+--------------------------------------------------------------------------------+ | void | :ref:`attach_thread` **(** **)** | +--------------------------+--------------------------------------------------------------------------------+ | void | :ref:`detach_thread` **(** **)** | +--------------------------+--------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_domain_loaded` **(** **)** | +--------------------------+--------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_finalizing_domain` **(** **)** | +--------------------------+--------------------------------------------------------------------------------+ Member Function Description --------------------------- .. _class_GodotSharp_attach_thread: - void **attach_thread** **(** **)** Attaches the current thread to the mono runtime. .. _class_GodotSharp_detach_thread: - void **detach_thread** **(** **)** Detaches the current thread from the mono runtime. .. _class_GodotSharp_is_domain_loaded: - :ref:`bool` **is_domain_loaded** **(** **)** Returns whether the scripts domain is loaded. .. _class_GodotSharp_is_finalizing_domain: - :ref:`bool` **is_finalizing_domain** **(** **)** Returns whether the scripts domain is being finalized.