.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InputEventJoypadButton.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InputEventJoypadButton: InputEventJoypadButton ====================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Input event for gamepad buttons. Member Variables ---------------- .. _class_InputEventJoypadButton_button_index: - :ref:`int` **button_index** - Button identifier. One of the ``JOY_BUTTON_*`` constants from @global Scope. .. _class_InputEventJoypadButton_pressed: - :ref:`bool` **pressed** - If ``true`` the button's state is pressed. If ``false`` the button's state is released. .. _class_InputEventJoypadButton_pressure: - :ref:`float` **pressure** - Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from ``0`` to ``1``. Description ----------- Input event type for gamepad buttons. For joysticks see :ref:`InputEventJoypadMotion`.