.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InterpolatedCamera.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InterpolatedCamera: InterpolatedCamera ================== **Inherits:** :ref:`Camera` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Camera which moves toward another node. Member Functions ---------------- +-------+-------------------------------------------------------------------------------------------------------+ | void | :ref:`set_target` **(** :ref:`Object` target **)** | +-------+-------------------------------------------------------------------------------------------------------+ Member Variables ---------------- .. _class_InterpolatedCamera_enabled: - :ref:`bool` **enabled** - If ``true`` and a target is set, the camera will move automatically. .. _class_InterpolatedCamera_speed: - :ref:`float` **speed** - How quickly the camera moves toward its target. Higher values will result in tighter camera motion. .. _class_InterpolatedCamera_target: - :ref:`NodePath` **target** - The target's :ref:`NodePath`. Description ----------- InterpolatedCamera is a :ref:`Camera` which smoothly moves to match a target node's position and rotation. If it is not :ref:`enabled` or does not have a valid target set, InterpolatedCamera acts like a normal Camera. Member Function Description --------------------------- .. _class_InterpolatedCamera_set_target: - void **set_target** **(** :ref:`Object` target **)** Sets the node to move toward and orient with.