.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Light2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Light2D: Light2D ======= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Casts light in a 2D environment. Member Variables ---------------- .. _class_Light2D_color: - :ref:`Color` **color** - The Light2D's :ref:`Color`. .. _class_Light2D_editor_only: - :ref:`bool` **editor_only** - If ``true`` Light2D will only appear when editing the scene. Default value: ``false``. .. _class_Light2D_enabled: - :ref:`bool` **enabled** - If ``true`` Light2D will emit light. Default value: ``true``. .. _class_Light2D_energy: - :ref:`float` **energy** - The Light2D's energy value. The larger the value, the stronger the light. .. _class_Light2D_mode: - :ref:`Mode` **mode** - The Light2D's mode. See MODE\_\* constants for values. .. _class_Light2D_offset: - :ref:`Vector2` **offset** - The offset of the Light2D's ``texture``. .. _class_Light2D_range_height: - :ref:`float` **range_height** - The height of the Light2D. Used with 2D normal mapping. .. _class_Light2D_range_item_cull_mask: - :ref:`int` **range_item_cull_mask** - The layer mask. Only objects with a matching mask will be affected by the Light2D. .. _class_Light2D_range_layer_max: - :ref:`int` **range_layer_max** - Maximum layer value of objects that are affected by the Light2D. Default value: ``0``. .. _class_Light2D_range_layer_min: - :ref:`int` **range_layer_min** - Minimum layer value of objects that are affected by the Light2D. Default value: ``0``. .. _class_Light2D_range_z_max: - :ref:`int` **range_z_max** - Maximum ``Z`` value of objects that are affected by the Light2D. Default value: ``1024``. .. _class_Light2D_range_z_min: - :ref:`int` **range_z_min** - Minimum ``z`` value of objects that are affected by the Light2D. Default value: ``-1024``. .. _class_Light2D_shadow_buffer_size: - :ref:`int` **shadow_buffer_size** - Shadow buffer size. Default value: ``2048``. .. _class_Light2D_shadow_color: - :ref:`Color` **shadow_color** - :ref:`Color` of shadows cast by the Light2D. .. _class_Light2D_shadow_enabled: - :ref:`bool` **shadow_enabled** - If ``true`` the Light2D will cast shadows. Default value: ``false``. .. _class_Light2D_shadow_filter: - :ref:`ShadowFilter` **shadow_filter** - Shadow filter type. Use SHADOW_FILTER\_\* constants to set ``shadow_filter``. Default value: ``None``. .. _class_Light2D_shadow_filter_smooth: - :ref:`float` **shadow_filter_smooth** - Smoothing value for shadows. .. _class_Light2D_shadow_gradient_length: - :ref:`float` **shadow_gradient_length** - Smooth shadow gradient length. .. _class_Light2D_shadow_item_cull_mask: - :ref:`int` **shadow_item_cull_mask** - The shadow mask. Used with :ref:`LightOccluder2D` to cast shadows. Only occluders with a matching shadow mask will cast shadows. .. _class_Light2D_texture: - :ref:`Texture` **texture** - :ref:`Texture` used for the Light2D's appearance. .. _class_Light2D_texture_scale: - :ref:`float` **texture_scale** - The ``texture``'s scale factor. Enums ----- .. _enum_Light2D_Mode: enum **Mode** - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. - **MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. .. _enum_Light2D_ShadowFilter: enum **ShadowFilter** - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF3** = **1** --- Percentage closer filtering (3 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF5** = **2** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF7** = **3** --- Percentage closer filtering (7 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF9** = **4** --- Percentage closer filtering (9 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF13** = **5** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter`. Description ----------- Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.